What I do in this case is use X3 editor and change a few things to suit me.Meliav wrote:Hey guys
About this new update, nice to see the docking issues solved.
Have yet to check the new cargo values but, tbh (not a criticism, just my idea here), the big cargo hold makes perfect sense, since this is, after all the remains of the human race running for their lives, so all they have they carry with them.
Besides, i never liked the vanila idea that a small TS can have more cargo space then a big M1 or M2. so this big holds suit my idea better.
But ill check and see whats different.
Thx for all the work, guys.
Cheers
[MOD]Battlestar Galactica X3ap[14/11/13]
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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Oh, i know that, just stating a fact
Its still a silly idea that a transport ship has bigger hold then a giant battleship. A TL, sure, a TS, naw.
Quite an oversight from the devs, if u ask me
As an example, if you use a vanilla TL with the script that lets you repair space debris (turning it into a ship/station), the TL simply cant hold all the components, making that script useless.
I used an Orca, btw.
I transfer all the comps into my flattop and voila, a brand new EQ from the ashes of the debris, while i have atlantia fighters flying CAP for me
You simply have to thank this guys, the scripts they create make an already great game into an excellent game.
Btw, something i wanted to say before, once i finished the plot and was given the ownership of the player sector, BIG surprise regarding the system name, wasnt expecting that one.
Very well done
Cheers
Its still a silly idea that a transport ship has bigger hold then a giant battleship. A TL, sure, a TS, naw.
Quite an oversight from the devs, if u ask me
As an example, if you use a vanilla TL with the script that lets you repair space debris (turning it into a ship/station), the TL simply cant hold all the components, making that script useless.
I used an Orca, btw.
I transfer all the comps into my flattop and voila, a brand new EQ from the ashes of the debris, while i have atlantia fighters flying CAP for me
You simply have to thank this guys, the scripts they create make an already great game into an excellent game.
Btw, something i wanted to say before, once i finished the plot and was given the ownership of the player sector, BIG surprise regarding the system name, wasnt expecting that one.
Very well done
Cheers
Strength through Unity
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@kwar74
Sorry, I'm really busy atm with some scripting stuff as well as non-X3 activities, so I don't have any time to compare all existing specs with an excel. Anyway, I've looked at this and can tell you that EN version is actual one, some ships cargobays were rebalanced though. I'll fix everything in the table this weekends.
Sorry again(
Cheers,
X3AP BSG Team
Sorry, I'm really busy atm with some scripting stuff as well as non-X3 activities, so I don't have any time to compare all existing specs with an excel. Anyway, I've looked at this and can tell you that EN version is actual one, some ships cargobays were rebalanced though. I'll fix everything in the table this weekends.
Sorry again(
Cheers,
X3AP BSG Team
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Vertion of BSG Mod 3.1.3
Hi friends
Here is, what I beilieve to be the last update of BSG mod as we Know it.
Hoppe the next one will be the one MilesRS has been anouncing. "The full Redo"
Since I'm tyered to live here we go...
BSG mod Ver. 3.1.3 -- 2014-01-18
This vertion is not save game compatible, you'll have to start a new game.
The reason why is because there's a new mission to save Colonial one, right after the Jump to the X-Universe and if you don't restart then you'll not have the new feature that I will describe next.
It is imperative that before do the update, the player must DELETE on the Game's folder/addon the Director Folder if there is one and only then make the update allowing any replace file requested.
To install the mod without the auto updater just download it from my signature, unzip the zip file and drag and drop the addon and soundtrack folders in to your game's folder alawing any replace file requested. Then (if you did'nt before) when started the game on the first window hit the "Select Mod Package" botton and select the "Killerog, JCC, MilesRS BSG AP" mod and then hit OK and only then you can hit start botton.
Changes:
- After the player jumps from Excalibour to Inamus Zura, there will comme a massage from President Laura Roslin in distress, after that, the player will receive a guidence to where the Colonial One is.
Once get there, the player will receive another massage from Laura to hurryup they are being atacked, the player has to destroy the atackers and save the Colonial One, from that point there's a passenger in Colonial One called Laura Roslin, that passenger can be mooved to any Player owned ship but if it gets killed, by the ship she is on being destroyed or the ship she is looses the Cargo Life suport system or she is in space and get shoot, resuming the Passenger Laura Rosilin gets destroyed any how then player gets a massage from Mission Director thelling him that the game is over, after 7secs the game is realy over and loads the main menu and you'll have to reload the last saved game where the president Laura was alive.
- Fixed some minor issues on the Cylon Spowning (Those guys allways with issues) and changed a bit how they spown, now for them to spown for the first time, the player needs to have at least 20 sectors known and after that every 75/100 mins the recon party spowns and the rest you already know.
- Fixed the issue of the Heavy Rayders not undocking from the Basestar on the Galactica's first encounter Mission.
- Removed the Cargo life Suport System from factory in all Colonial ships exept BS Galactica, BS Pegasus, BSG Shuttle and Assault Raptor Prototype. Only on this 4 exeptions there's no risk of loosing the Cargo Life Suport System by dammaging the hull. Now the Gemini Freghter can do the TL missions where is needed to transport someone (if it has the CLSS installed).
On Cylon ships only the Basestar and the Ressurrection ship has the Cargo Life Suport System from factory.
- Added 3 Tourrets with 12 viper kews each to the Basestar for defence proposes since when it runs out of missile it does'nt have any defenses left.
Please Max Valutin, you have some translations to do on file 7576 to Russian.
I hoppe not being killed first time I step out for making you guys restart your game again, but I believe it will be worth.
Enjoy it
Cheers
Hi friends
Here is, what I beilieve to be the last update of BSG mod as we Know it.
Hoppe the next one will be the one MilesRS has been anouncing. "The full Redo"
Since I'm tyered to live here we go...
BSG mod Ver. 3.1.3 -- 2014-01-18
This vertion is not save game compatible, you'll have to start a new game.
The reason why is because there's a new mission to save Colonial one, right after the Jump to the X-Universe and if you don't restart then you'll not have the new feature that I will describe next.
It is imperative that before do the update, the player must DELETE on the Game's folder/addon the Director Folder if there is one and only then make the update allowing any replace file requested.
To install the mod without the auto updater just download it from my signature, unzip the zip file and drag and drop the addon and soundtrack folders in to your game's folder alawing any replace file requested. Then (if you did'nt before) when started the game on the first window hit the "Select Mod Package" botton and select the "Killerog, JCC, MilesRS BSG AP" mod and then hit OK and only then you can hit start botton.
Changes:
- After the player jumps from Excalibour to Inamus Zura, there will comme a massage from President Laura Roslin in distress, after that, the player will receive a guidence to where the Colonial One is.
Once get there, the player will receive another massage from Laura to hurryup they are being atacked, the player has to destroy the atackers and save the Colonial One, from that point there's a passenger in Colonial One called Laura Roslin, that passenger can be mooved to any Player owned ship but if it gets killed, by the ship she is on being destroyed or the ship she is looses the Cargo Life suport system or she is in space and get shoot, resuming the Passenger Laura Rosilin gets destroyed any how then player gets a massage from Mission Director thelling him that the game is over, after 7secs the game is realy over and loads the main menu and you'll have to reload the last saved game where the president Laura was alive.
- Fixed some minor issues on the Cylon Spowning (Those guys allways with issues) and changed a bit how they spown, now for them to spown for the first time, the player needs to have at least 20 sectors known and after that every 75/100 mins the recon party spowns and the rest you already know.
- Fixed the issue of the Heavy Rayders not undocking from the Basestar on the Galactica's first encounter Mission.
- Removed the Cargo life Suport System from factory in all Colonial ships exept BS Galactica, BS Pegasus, BSG Shuttle and Assault Raptor Prototype. Only on this 4 exeptions there's no risk of loosing the Cargo Life Suport System by dammaging the hull. Now the Gemini Freghter can do the TL missions where is needed to transport someone (if it has the CLSS installed).
On Cylon ships only the Basestar and the Ressurrection ship has the Cargo Life Suport System from factory.
- Added 3 Tourrets with 12 viper kews each to the Basestar for defence proposes since when it runs out of missile it does'nt have any defenses left.
Please Max Valutin, you have some translations to do on file 7576 to Russian.
I hoppe not being killed first time I step out for making you guys restart your game again, but I believe it will be worth.
Enjoy it
Cheers
Last edited by jccpsc on Mon, 20. Jan 14, 21:39, edited 1 time in total.
X3AP BSG Team
Latest version of BSG Mod ver 3.1a.1
Release Date 2016-09-11
Google Drive- https://drive.google.com/file/d/0B7B94x ... sp=sharing
Latest version of BSG Mod ver 3.1a.1
Release Date 2016-09-11
Google Drive- https://drive.google.com/file/d/0B7B94x ... sp=sharing
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Hey Everyone!
I was poking around the t files and I noticed these interesting names:
Battlestar Ociania
Battlestar Nova
EA Destroyer(Eastern Alliance Destroyer)
Does this mean that you will add these two Battlestars in the next major release or are these scrapped ideas that weren't cleaned up yet? And what is with the EA destroyer?
Also, Shouldn't the Viper Mark VII(7) Prototype be the Viper Mark VIII( 8 ) Prototype, since it is an evolution of the Mark 7 and presumably the next step of the Viper Line of Fighters? Same goes for the Assault Raptor Prototype(Advanced Assault Raptor Prototype or Assault Raptor Mark II Prototype maybe? Then again the names are quite long, unless you remove 'prototype'). I don't know, these two names just bugged me. :/ But then again, it's minor and it IS your mod, so do whatever the hell you want with it.
I do love the mod though, I've been looking forward to this type of mod for a while(since when I first started playing X3) and I do hope that "The Full Redo" is just as amazing, if not much more.
I was poking around the t files and I noticed these interesting names:
Battlestar Ociania
Battlestar Nova
EA Destroyer(Eastern Alliance Destroyer)
Does this mean that you will add these two Battlestars in the next major release or are these scrapped ideas that weren't cleaned up yet? And what is with the EA destroyer?
Also, Shouldn't the Viper Mark VII(7) Prototype be the Viper Mark VIII( 8 ) Prototype, since it is an evolution of the Mark 7 and presumably the next step of the Viper Line of Fighters? Same goes for the Assault Raptor Prototype(Advanced Assault Raptor Prototype or Assault Raptor Mark II Prototype maybe? Then again the names are quite long, unless you remove 'prototype'). I don't know, these two names just bugged me. :/ But then again, it's minor and it IS your mod, so do whatever the hell you want with it.
I do love the mod though, I've been looking forward to this type of mod for a while(since when I first started playing X3) and I do hope that "The Full Redo" is just as amazing, if not much more.
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Hi, really love the mod, especially the newly updated Galactica model. One question thou. I've done a bit of research in the modding forum, but couldn't find what I'm looking for. What should I need to change/adjust, if I want Galactica/Pegasus ship model to be "smaller" in game? Currently, the ship is almost as big as the vanilla TC's Valhalla. This is just my personal preference.
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- Joined: Thu, 7. Nov 13, 15:41
@Spectre01
You have to export ship models into 3Ds Max or similar program and make changes to the model, then just import the model back to the game. But be sure if you change the size to leave vipers tubes as they are, in other case vipers may be crashing while undocking...
In fact i'm not a modeler, so you could w8 for MilesRS reply (he's working with models for the mod).
But i can say that the size of Galactca and Pegasus is ok, because Galactica for example should be 1,5km long... And no need to compare BSG ships with vanilla ones. They use different tech, also BSG ships should ha e a crew up to few thousands people, while vanilla ships are controlled by the computer and have crews of few people in total...
Cheers,
X3 AP BSG Team
You have to export ship models into 3Ds Max or similar program and make changes to the model, then just import the model back to the game. But be sure if you change the size to leave vipers tubes as they are, in other case vipers may be crashing while undocking...
In fact i'm not a modeler, so you could w8 for MilesRS reply (he's working with models for the mod).
But i can say that the size of Galactca and Pegasus is ok, because Galactica for example should be 1,5km long... And no need to compare BSG ships with vanilla ones. They use different tech, also BSG ships should ha e a crew up to few thousands people, while vanilla ships are controlled by the computer and have crews of few people in total...
Cheers,
X3 AP BSG Team
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- Joined: Sun, 28. Aug 11, 13:56
@Spectre01
Max is correct. You would need to extract the models and import them into 3ds max. However as he as explained if you reduce the size of the galactica you would have to reduce the size of the viper launch tubes. The issue is you will only be able to reduce the size by a very small margin, or risk having the vipers explode when undocking.
Max is also correct on the size account, there size is proportionate with the amount of crew they would have.
Max is correct. You would need to extract the models and import them into 3ds max. However as he as explained if you reduce the size of the galactica you would have to reduce the size of the viper launch tubes. The issue is you will only be able to reduce the size by a very small margin, or risk having the vipers explode when undocking.
Max is also correct on the size account, there size is proportionate with the amount of crew they would have.
---- X3ap Battlestar Galactica mod ----
---- X3ap BSG: Terra Incognita mod (in development)----
Latest update: 31/01/2014.
Team recruitment: Texture artist
Mod download link:
https://drive.google.com/file/d/0B0S3YB ... ef=2&pli=1
OR
https://goo.gl/TH215l
---- X3ap BSG: Terra Incognita mod (in development)----
Latest update: 31/01/2014.
Team recruitment: Texture artist
Mod download link:
https://drive.google.com/file/d/0B0S3YB ... ef=2&pli=1
OR
https://goo.gl/TH215l
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Hi I'm preparing a update for the actual mod.
there will be some small fixes and the viper MK II and the Assault Raptor will be M4 and m8 reaspectly.
Note: I don't know what CODEA does.
JCC
there will be some small fixes and the viper MK II and the Assault Raptor will be M4 and m8 reaspectly.
Note: I don't know what CODEA does.
JCC
X3AP BSG Team
Latest version of BSG Mod ver 3.1a.1
Release Date 2016-09-11
Google Drive- https://drive.google.com/file/d/0B7B94x ... sp=sharing
Latest version of BSG Mod ver 3.1a.1
Release Date 2016-09-11
Google Drive- https://drive.google.com/file/d/0B7B94x ... sp=sharing
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- Joined: Mon, 7. Mar 05, 23:48
Hi again.
About CODEA, please keep it compatible.
Its just THE script to use if you fly M1s (carriers).
Since battlestars are carriers, it makes perfect sense.
Vanilla carrier handling is, oh well, lets say unfinished.
I never, EVER ran a game without CODEA for my carriers
Add CODEA with military transport and its just perfect.
Hiring my pilots and crew, paying a salary and seeing them being promoted is just, awesome
Just my two cents on this
Cheers
About CODEA, please keep it compatible.
Its just THE script to use if you fly M1s (carriers).
Since battlestars are carriers, it makes perfect sense.
Vanilla carrier handling is, oh well, lets say unfinished.
I never, EVER ran a game without CODEA for my carriers
Add CODEA with military transport and its just perfect.
Hiring my pilots and crew, paying a salary and seeing them being promoted is just, awesome
Just my two cents on this
Cheers
Strength through Unity
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- Posts: 196
- Joined: Sun, 28. Aug 11, 13:56
@Meliav
We cannot promise that codea will be compatible, because the new mod will include our own custom version!! Max is hard at work on a variety of scripts and one of these includes our version of codea. A fleet command script for carriers made for the bsg universe!! Pilots, crew, promotions, all of that will be included!
So be patient, 1st of February we promise to bring you some interesting news and info!
X3ap BSG team
We cannot promise that codea will be compatible, because the new mod will include our own custom version!! Max is hard at work on a variety of scripts and one of these includes our version of codea. A fleet command script for carriers made for the bsg universe!! Pilots, crew, promotions, all of that will be included!
So be patient, 1st of February we promise to bring you some interesting news and info!
X3ap BSG team
---- X3ap Battlestar Galactica mod ----
---- X3ap BSG: Terra Incognita mod (in development)----
Latest update: 31/01/2014.
Team recruitment: Texture artist
Mod download link:
https://drive.google.com/file/d/0B0S3YB ... ef=2&pli=1
OR
https://goo.gl/TH215l
---- X3ap BSG: Terra Incognita mod (in development)----
Latest update: 31/01/2014.
Team recruitment: Texture artist
Mod download link:
https://drive.google.com/file/d/0B0S3YB ... ef=2&pli=1
OR
https://goo.gl/TH215l