[MOD TC/AP] Combat Mod 4 - v4.16 17/06/13 - AP 3.0 Compatibility
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It was doing the same with the old version, might be some incompatibility with one of my scripts/mods ?
Using these atm:
Mods:
SRM + Hull High + Full option Cockpit
CMOD4 + Factory Scripts
Complex Cleaner as fake patch (cat/dat #13, right after 3.0 patch)
Scripts:
Accelerator to Gate Conversion
ADAMS-ITT_TC
Autoprepships
CargoDeliveryService
DockLockupFix
ExplorerCommandExtension
MissileSafety
NumericRanks
EconomySupplyTrader
AiAmmoCheat
MARS
MissileDefMk2
Using these atm:
Mods:
SRM + Hull High + Full option Cockpit
CMOD4 + Factory Scripts
Complex Cleaner as fake patch (cat/dat #13, right after 3.0 patch)
Scripts:
Accelerator to Gate Conversion
ADAMS-ITT_TC
Autoprepships
CargoDeliveryService
DockLockupFix
ExplorerCommandExtension
MissileSafety
NumericRanks
EconomySupplyTrader
AiAmmoCheat
MARS
MissileDefMk2
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I wouldn't have thought it would be another script causing problems.
Try this:
Open the EMR fab script in notepad and delete this line:
"<destroy_group group="OLDEMR" explosion="0"/>"
See if it makes any difference. It may not be the script at all, but something caused by having an EMR fab spawned...
Try this:
Open the EMR fab script in notepad and delete this line:
"<destroy_group group="OLDEMR" explosion="0"/>"
See if it makes any difference. It may not be the script at all, but something caused by having an EMR fab spawned...
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- Joined: Sat, 28. Aug 10, 17:11
Spreadsheets and Charts
For those interested ... I am already half way through (or more) creating the following for CMOD 4.1 ...
- Weapons (lasers) data spreadsheet ...
- Missiles data spreadsheet ...
- Graphic Missiles Performance Chart(s) (in rainbow colour ... WEE!)
Not necessarily in that order but you can expect them ALL imminently as half the groundwork is already done on all of this and I it just needs some tweaking as to scale and the data plugged in
- ... PERHAPS a Weapons (lasers) Performance Chart too but I am not sure on the viability of that one ...
la la la
me
- Weapons (lasers) data spreadsheet ...
- Missiles data spreadsheet ...
- Graphic Missiles Performance Chart(s) (in rainbow colour ... WEE!)
Not necessarily in that order but you can expect them ALL imminently as half the groundwork is already done on all of this and I it just needs some tweaking as to scale and the data plugged in
- ... PERHAPS a Weapons (lasers) Performance Chart too but I am not sure on the viability of that one ...
la la la
me
Code: Select all
59 is just a number.
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"Whatever you do, don't mention the b****. I mentioned it once but I think I got away with it!"paulwheeler wrote:I feel an episode of Fawlty Towers coming on.... "Don't mention the beams!!"TrixX wrote:You know those beam weapons are terrible
p.s. cheers for new version.
/runs off to watch Monty Python
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- Joined: Tue, 19. Apr 05, 13:33
"Well you started it!"Coruskane wrote:"Whatever you do, don't mention the b****. I mentioned it once but I think I got away with it!"paulwheeler wrote:I feel an episode of Fawlty Towers coming on.... "Don't mention the beams!!"TrixX wrote:You know those beam weapons are terrible
p.s. cheers for new version.
/runs off to watch Monty Python
"I did not"
"Yes you did, you invaded Paranid Prime!"
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That was in fact the problem, thank you (weird since i did not in fact use them before )paulwheeler wrote:I wouldn't have thought it would be another script causing problems.
Try this:
Open the EMR fab script in notepad and delete this line:
"<destroy_group group="OLDEMR" explosion="0"/>"
See if it makes any difference. It may not be the script at all, but something caused by having an EMR fab spawned...
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- Joined: Mon, 2. Aug 10, 20:01
does Cmod 4 still have the new sounds for the weapons? because my sounds are back to the old boring vanilla sounds, here might be a reason why
i installed the advanced weapon research pack, then i read that Cmod4 could have conflicts with it (i never notaced any, the game still runs) so i removed that, but still bland weapon sounds, then i decided to turn off Cmod 4 leaving only Cmod 3, which i know had the new awsome sounds, but nope...it dosnt
any help with this matter would be apreciated as i loved the sound change from the vanilla game (thankfully the old gigantic BOOMs are gone still)
i installed the advanced weapon research pack, then i read that Cmod4 could have conflicts with it (i never notaced any, the game still runs) so i removed that, but still bland weapon sounds, then i decided to turn off Cmod 4 leaving only Cmod 3, which i know had the new awsome sounds, but nope...it dosnt
any help with this matter would be apreciated as i loved the sound change from the vanilla game (thankfully the old gigantic BOOMs are gone still)
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Make sure the advanced weapon research cat/dat is removed. Then check your types folders for any of these files - TLasers, TBullets, Sounds. If they are there, delete them.Gwyvern wrote:does Cmod 4 still have the new sounds for the weapons? because my sounds are back to the old boring vanilla sounds, here might be a reason why
i installed the advanced weapon research pack, then i read that Cmod4 could have conflicts with it (i never notaced any, the game still runs) so i removed that, but still bland weapon sounds, then i decided to turn off Cmod 4 leaving only Cmod 3, which i know had the new awsome sounds, but nope...it dosnt
any help with this matter would be apreciated as i loved the sound change from the vanilla game (thankfully the old gigantic BOOMs are gone still)
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- Posts: 43
- Joined: Sat, 28. Aug 10, 17:11
CMOD v4.1 Missile Statistics Spreadsheets in Colour AND B&W
Here you go, guys and gals ...
http://mytcscreenshots.homestead.com/CM ... _and_W.xls
http://mytcscreenshots.homestead.com/CM ... colour.xls
... and for those without Exel ...
http://mytcscreenshots.homestead.com/MR ... eStats.pdf
Cheers,
me
http://mytcscreenshots.homestead.com/CM ... _and_W.xls
http://mytcscreenshots.homestead.com/CM ... colour.xls
... and for those without Exel ...
http://mytcscreenshots.homestead.com/MR ... eStats.pdf
Cheers,
me
Last edited by Greetmir on Thu, 14. Oct 10, 15:54, edited 1 time in total.
59 is just a number.
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I'm not sure if it is out of the scope of this script or even if this already exists, but is there a way (a script) to get AI M8's to have 100% missile fire prob ?
I just did the OFF mission where a teladi carrier force (M1, some M3's and some M8's) will help you destroy a khaak station in the unknown sector north of Argon M148.
I was flying in my M6 (M/AM fitted Katana) and am using the High hull mod and SRM so the khaak station had 30 GJ shields and 1.500K Hull.
I rushed in with the M3's and blew up all khaak defenders then started pecking away at the station's shields while waiting for the M8's to come and finish the job with their heavy torpedoes.
What happened was, they got there, never launched a single missile (or maybe 1 or 2 at most) and literally went Kamikaze by flying straight into the station (probably out of frustration from not finding their launch torpedo button).
Had to keep shooting at the station for 10m as a result, and could pick up 3-4 tomahawks dropped by the suiciding M8's that wouldn't shoot at the end.
I just did the OFF mission where a teladi carrier force (M1, some M3's and some M8's) will help you destroy a khaak station in the unknown sector north of Argon M148.
I was flying in my M6 (M/AM fitted Katana) and am using the High hull mod and SRM so the khaak station had 30 GJ shields and 1.500K Hull.
I rushed in with the M3's and blew up all khaak defenders then started pecking away at the station's shields while waiting for the M8's to come and finish the job with their heavy torpedoes.
What happened was, they got there, never launched a single missile (or maybe 1 or 2 at most) and literally went Kamikaze by flying straight into the station (probably out of frustration from not finding their launch torpedo button).
Had to keep shooting at the station for 10m as a result, and could pick up 3-4 tomahawks dropped by the suiciding M8's that wouldn't shoot at the end.
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With my M8s it works fine. Btw were your M8s able2fire the torpedos??!!rusky wrote:...
Maybe it depends on the missle?! I have got sometimes probs with
the torpedos like low rate of fire. What M8 do you use?!?!
I have another question. Which mods do you use with the cmod4?!?!
I currently use ssrp, srm(all addons), Lucikes scripts, cc, mars, improved
races and xtra ship/station pack. Maybe i use2much mods and scripts
because now i have big problems ...
Does someone use the same and it works?
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Open Office can open Excel 2003 files (xls) and Excel 2007/10 files (xlsx) plus it's free.Aragon Speed wrote:Those XLS would be better as PDF's as not everyone owns Excel. There are plenty of fake printer drivers out there that will create a pdf for you.
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
Sir Ken Robinson
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