[MOD] Mobile Ship Repairs - v1.6
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I installed a repair laser on the front of a ship with both a front and a rear turret. On the first try, everything worked as expected, and it gradually brought a heavily damaged M8 up to full condition. When I ordered it to repair a second ship, it used the OTHER turret and nearly destroyed the ship under repair before I could issue a Stop command. A third attempt led to the command being dropped after a few seconds of maneuver. The fourth attempt again worked flawlessly.
I'll have to try restocking the factory and get it to crank out a second repair laser, so BOTH ends of the TM have one, and perhaps that will at least avoid the problem.
The idea is great, and the the limited availability, slow repair rate, and steep price keep it from being absurdly unbalanced. It turns a TM into an awesome fleet asset as a "repair tender". Overall, this seems to be just an annoying bug or two away from being a "perfect" mod.
I'll have to try restocking the factory and get it to crank out a second repair laser, so BOTH ends of the TM have one, and perhaps that will at least avoid the problem.
The idea is great, and the the limited availability, slow repair rate, and steep price keep it from being absurdly unbalanced. It turns a TM into an awesome fleet asset as a "repair tender". Overall, this seems to be just an annoying bug or two away from being a "perfect" mod.
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i put 8 repairlasers on a nova .. renamed it repairship and manually operate it to repair ships. No problem so far .. using TC 3.0
and seeing 8 lasers at work has a pretty neat effect too.
I havent tried using it on turrets or having other ships repair it,
i like a bit of selfcontrol.
edit: i forgot to mention that i have edited the tships to have repairlasers
compatable as main lasers for the nova ..
and seeing 8 lasers at work has a pretty neat effect too.
I havent tried using it on turrets or having other ships repair it,
i like a bit of selfcontrol.
edit: i forgot to mention that i have edited the tships to have repairlasers
compatable as main lasers for the nova ..
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Just copy all folders (mod,scripts,t) to main X3TC folder and you should be good. When you start X3 go "select package" before starting the game.Cykonaut wrote:I got the files uncompressed but now what do I do to get them incorporated into the game? Thanks.
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Grax, you still working on this? is this 3.1 compatible? CMOD 4.5? Corbin did you take over?
***modified***
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orion84 wrote:Just copy all folders (mod,scripts,t) to main X3TC folder and you should be good. When you start X3 go "select package" before starting the game.Cykonaut wrote:I got the files uncompressed but now what do I do to get them incorporated into the game? Thanks.
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Grax, you still working on this? is this 3.1 compatible? CMOD 4.5? Corbin did you take over?
Ok Did that, however the "select mod package" tab is grayed out and non-clickable.
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UPDATE: Yay ! I figured it out all by my lonesome.
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It doesn't matter, what archive type you use. However, for installing spk-files you need the Plugin Manager (its topic is linked at the top of the forum). If you download the rar-archive, simply extract it to your TC main directory. When starting the game, select the mod in the "Select Mod Package" window of the TC starter.
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Is it possible to make this mod compatible with XTC?
Im a returning player, last time i played x3 were more than a year ago i think and i used this mod to set-up repair units to patch my damaged fleets back together. That is a awesome feature imho, that you can create support fleets.
Hate that its impossible in XTC and i cant seem to get this mod to work alongside XTC
Im a returning player, last time i played x3 were more than a year ago i think and i used this mod to set-up repair units to patch my damaged fleets back together. That is a awesome feature imho, that you can create support fleets.
Hate that its impossible in XTC and i cant seem to get this mod to work alongside XTC
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Yes, not only does it add lasers but there are also scripts to command a vessel to remotly repair. The ship has to be able to mount repair lasers and have forward turrets or guns. The magnetar is a personal favorite.
Works fine with TC but I haven't tested it with AP yet, anyone out there running this with AP?
Works fine with TC but I haven't tested it with AP yet, anyone out there running this with AP?
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Happyblue wrote:Yes, not only does it add lasers but there are also scripts to command a vessel to remotly repair. The ship has to be able to mount repair lasers and have forward turrets or guns. The magnetar is a personal favorite.
Works fine with TC but I haven't tested it with AP yet, anyone out there running this with AP?
Thanks for that.
I tried it last night and although it installed no problem it took several hours before the laser become available at the laser factory, so long in fact that at first I thought it didn't work.
The lasers did eventually appear, I bought two and installed them on a Demeter Miner and I fixed my first ship (Hades) remotely.
Excellent stuff.
Out of curiousity do you know if repairs done with lasers on ships work faster than when done by space suit?
It seemed a lot faster to me when done by ship but I don't know if that is because I was busy doing something else and using seta while it was taking place.
It would be nice if for instance 1 laser on one ship would take the same time (real time) as the spacesuit, for me the nice thing about this script is that it takes out the tedious wait without seta, I think it s best if it does not make repairs super fast.
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Well it took so long becasue you used a ship with rear turrets. Works a ton faster with ships that have front turrets or can fit a repair laser as a main gun.
The real gem here is if you play as a salvager you can use an elephant as a cheap carrier, jump around and collect your claimed broken ships, bring em all to a safe area like argon prime and order them all to fly to space.
Jump in your repair vessel (Again can't stress the beauty and easy availability of the magnetaar) and command it to repair all ships in sector. Go and do some missions and leave it to do its job. Check back in a bit and youll have all your salvaged ships fully repaired.
It could be considered a cheat but I like to play as a salvager sometimes and this script allowws me to build a junk fleet and keep my carriers stocked with ships without breaking the bank.
The real gem here is if you play as a salvager you can use an elephant as a cheap carrier, jump around and collect your claimed broken ships, bring em all to a safe area like argon prime and order them all to fly to space.
Jump in your repair vessel (Again can't stress the beauty and easy availability of the magnetaar) and command it to repair all ships in sector. Go and do some missions and leave it to do its job. Check back in a bit and youll have all your salvaged ships fully repaired.
It could be considered a cheat but I like to play as a salvager sometimes and this script allowws me to build a junk fleet and keep my carriers stocked with ships without breaking the bank.
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Hi Happy, I don't know if you were replying to my post but I was not complaining about it taking too long, I really would prefer if it would take as long as it takes when you do it manually in your space suit (or even longer).Happyblue wrote:Well it took so long becasue you used a ship with rear turrets. Works a ton faster with ships that have front turrets or can fit a repair laser as a main gun.
I like it that way cause it really doesn't feel like a cheat if it achieves the same result as when you repair without the script. As I mentioned not having to wait for the repairs (and being able to use SETA) is the thing I like to be able to do.
No matter how many ships I decide to fix, the effect on my bank account is the same whether I use one method or the other, but using this script I can carry on playing the game instead of wasting hours pushing a button waiting for the larger ships to fix.
I have tried and given up on the idea of fixing larger ships with the space walk, even playing music while tapping on the mouse button was not enough to overcome boredom.
More than a cheat I think some might argue that space suit repair was only meant to be used as a "roadside" fix for smaller ships, while a script like this turns it into the best way to fix any ships as it is totally free (not counting the initial investment when buying the lasers).
I personally think it is a great script and it adds a new path to an already very versatile game, the salvager/second hand ship dealer and I thank the author very much for it.
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There is a humble salvager custom start script somewhere in here that has a nice litle background story and starts you off with a magnetar and some software. Worth looking for if you play as a salvager.I personally think it is a great script and it adds a new path to an already very versatile game, the salvager/second hand ship dealer and I thank the author very much for it.
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Happyblue wrote:There is a humble salvager custom start script somewhere in here that has a nice litle background story and starts you off with a magnetar and some software. Worth looking for if you play as a salvager.I personally think it is a great script and it adds a new path to an already very versatile game, the salvager/second hand ship dealer and I thank the author very much for it.
Thanks for the tip, I m more of an opportunist rather than a dedicated salvager but I ll keep it in mind, maybe I ll give it a go in the future.
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I'd make a workaroud for displaying the target being repaired.
In Grax.repair.a.ship
Change
To
And Change
To
The 'set command' is somewhat not working well, please check
http://forum.egosoft.com/viewtopic.php?p=3785099
In Grax.repair.a.ship
Change
Code: Select all
001 $repShip -> set command: COMMAND_GRAX_REPAIR_SHIP target=$vic target2=null par1=null par2=null
Code: Select all
001 [THIS] -> set command: COMMAND_FOLLOW target=$vic target2=null par1=null par2=null
002 set script command: COMMAND_GRAX_REPAIR_SHIP
Code: Select all
045 $dist = get distance between $repShip and $vic
Code: Select all
045 $dist = get distance between [THIS] and $vic
http://forum.egosoft.com/viewtopic.php?p=3785099