[MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]
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@Cadius,
So when I look at the diagrams I agree with you. I had not even considered.
in the light of this problem with the target acquisition occurs to me is no better solution.
But the huge main weapon, it is all worth even a slightly unusual bridge position to have.
So when I look at the diagrams I agree with you. I had not even considered.
in the light of this problem with the target acquisition occurs to me is no better solution.
But the huge main weapon, it is all worth even a slightly unusual bridge position to have.
Angriff ist die beste Verteidigung
Long live the USC!
Excuse my bad English, I use BabelFish to translate
Long live the USC!
Excuse my bad English, I use BabelFish to translate
@Cadius,
For a better overview you can then use just the bridge view and in an attack on a warship or a station uses the weaponsview.
in an attack of a fighterwing does not helps the main weapons view very much, you should have been on the bridge, in an attack on a big target you should use the main weapon view.
Something like I had thought.
I would love, you could try installing an extra seat, similar to a turret. if you want to use the main gun can be so manning the position. I do not know if that is possible, but you could still make the ship controlled by two seats, right?if we didn't have this problem i would've added main guns on more capital ships.
For a better overview you can then use just the bridge view and in an attack on a warship or a station uses the weaponsview.
in an attack of a fighterwing does not helps the main weapons view very much, you should have been on the bridge, in an attack on a big target you should use the main weapon view.
Something like I had thought.
Last edited by IM7TX-57 on Mon, 17. Jan 11, 13:41, edited 3 times in total.
Angriff ist die beste Verteidigung
Long live the USC!
Excuse my bad English, I use BabelFish to translate
Long live the USC!
Excuse my bad English, I use BabelFish to translate
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- Posts: 77
- Joined: Thu, 2. Oct 08, 10:14
To the 'O Most Holy' Cadius - creator of magnificant ships of the stars
(Im positive this was asked earlier) Are there any plans/discussions to add some/all of this wonderful mod into the Extended (XTC) mod. Its just the XTC has such a amazing ship selection and it would be even more fantastic if yours and their mod work together
Just praying a little here
(Im positive this was asked earlier) Are there any plans/discussions to add some/all of this wonderful mod into the Extended (XTC) mod. Its just the XTC has such a amazing ship selection and it would be even more fantastic if yours and their mod work together
Just praying a little here
+1 *big googoo eyes*JImmyrosso wrote:To the 'O Most Holy' Cadius - creator of magnificant ships of the stars
(Im positive this was asked earlier) Are there any plans/discussions to add some/all of this wonderful mod into the Extended (XTC) mod. Its just the XTC has such a amazing ship selection and it would be even more fantastic if yours and their mod work together
Just praying a little here
Ok here we go - list of ships with messed up view, and trails issues.
Ships with messed up main view:
-Xenon M
-Griffon
-Discoverer (all complectations)
-Argon Buster* (Hunter, anyway)
-Heavy Hydra
-Heavy Osprey
-H.Centaur, Centaur
-Argon Express
Ships with trails issues:
-Xenon L (incorrect location of top right engine glow)
-Xenon LX (-\- all right side)
-P (-\- all right side)
-PX (-\- all right side)
-N (-\- top right and bottom left engine glow)
-M (-\- top right and bottom left engine glow)
-Split Aspid (-\- upper one)
-Viper (too much glow, and strange external view)
-Gladiator (glowing spheres too far from engines)
-Deca Cefa, Deaf, Fade (only one trail is glowing)
-Haak Fighter, and other M3\M4\M5 (glow located a bit lower)
-Carrack (glow locatet a bit higher)
-Scorpion (messed up trails)
-Tellady Parrot (too big glowing spheres)
Lol funny things:
-Hyperion (model missed)
-ATF Lofn (model missed)
-Barracuda Sentinel* (model missed)
Well I think that's all (Уф замаялся:lol:).
P.S. I don't know what about main view of xenon K 'cos I never seen it .
* thanks to Zibafu.
Ships with messed up main view:
-Xenon M
-Griffon
-Discoverer (all complectations)
-Argon Buster* (Hunter, anyway)
-Heavy Hydra
-Heavy Osprey
-H.Centaur, Centaur
-Argon Express
Ships with trails issues:
-Xenon L (incorrect location of top right engine glow)
-Xenon LX (-\- all right side)
-P (-\- all right side)
-PX (-\- all right side)
-N (-\- top right and bottom left engine glow)
-M (-\- top right and bottom left engine glow)
-Split Aspid (-\- upper one)
-Viper (too much glow, and strange external view)
-Gladiator (glowing spheres too far from engines)
-Deca Cefa, Deaf, Fade (only one trail is glowing)
-Haak Fighter, and other M3\M4\M5 (glow located a bit lower)
-Carrack (glow locatet a bit higher)
-Scorpion (messed up trails)
-Tellady Parrot (too big glowing spheres)
Lol funny things:
-Hyperion (model missed)
-ATF Lofn (model missed)
-Barracuda Sentinel* (model missed)
Well I think that's all (Уф замаялся:lol:).
P.S. I don't know what about main view of xenon K 'cos I never seen it .
* thanks to Zibafu.
Last edited by Re6ellion on Mon, 17. Jan 11, 18:46, edited 4 times in total.
Who you gonna call?...=][= Inquisition! =][=
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Thanks for the info. Ill start on getting these fixed tonight or tomorrow.Re6ellion wrote:Ok here we go - list of ships with messed up view, and trails issues.
Ships with messed up main view:
-Xenon M
-Griffon
-Discoverer (all compectations)
-Hunter (original one)
-Heavy Hydra
-Heavy Osprey
-H.Centaur, Centaur
-Argon Express
Ships with trails issues:
-Xenon L (incorrect location of top right engine glow)
-Xenon LX (-\- all right side)
-P (-\- all right side)
-PX (-\- all right side)
-N (-\- top right and bottom left engine glow)
-M (-\- top right and bottom left engine glow)
-Split Aspid (-\- upper one)
-Viper (too much glow, and strange external view)
-Gladiator (glowing spheres too far from engines)
-Deca Cefa, Deaf, Fade (only one trail is glowing)
-Haak Fighter, and other M3\M4\M5 (glow located a bit lower)
-Carrack (glow locatet a bit higher)
-Scorpion (messed up trails)
-Tellady Parrot (too big glowing spheres)
Lol funny things:
-Hyperion (model missed)
-ATF Lorn (model missed)
Well I think that's all (Уф замаялся:lol:).
P.S. I don't know what about main view of xenon K 'cos I never seen it .
Yep, same problem, as I wrote before, with Hyperion.
Who you gonna call?...=][= Inquisition! =][=
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- Posts: 77
- Joined: Thu, 2. Oct 08, 10:14
So far I have tested the L/M quickly and both have the correct view (tiny bit of ship sticking out). (Thats with my mod).Re6ellion wrote: ..........
Engine angle problem is odd, I think Dbox didn't like how I mirrored instead of rotated some parts
Edit:: Buster is fine as well, very odd.
Last edited by killerog on Mon, 17. Jan 11, 19:01, edited 1 time in total.
Well in my list both L and M have correct main view (that's true).killerog wrote:
So far I have tested the L/M quickly and both have the correct view...
Engine angle problem is odd, I think Dbox didn't like how I mirrored instead of rotated some parts.
Original Buster? I mean without advanced, raider etc.
Who you gonna call?...=][= Inquisition! =][=
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