[MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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SmartBase
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Post by SmartBase » Mon, 17. Jan 11, 12:18

I must be doing something wrong because I can't see any TOA :shock:

I just replaced the old X-tra ship files with the new ones.

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Cadius
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Post by Cadius » Mon, 17. Jan 11, 12:21

There was an error in the earlier update. It was fixed and reuploaded, try redownloading.

SmartBase
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Post by SmartBase » Mon, 17. Jan 11, 12:30

Much appreciated.

IM7TX-57
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Post by IM7TX-57 » Mon, 17. Jan 11, 12:34

@Cadius,

So when I look at the diagrams I agree with you. I had not even considered. :oops:
in the light of this problem with the target acquisition occurs to me is no better solution. :gruebel:
But the huge main weapon, it is all worth even a slightly unusual bridge position to have. :)
Angriff ist die beste Verteidigung

Long live the USC!
Excuse my bad English, I use BabelFish to translate

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Cadius
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Post by Cadius » Mon, 17. Jan 11, 12:38

:cry: if we didn't have this problem i would've added main guns on more capital ships.

Olazabal
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Post by Olazabal » Mon, 17. Jan 11, 12:40

nah those are bugs from the trail mod. you'll noticed if you remove the trail mod everything should work fine. Killerog mentioned there would be bugs like these. It would be helpful if you could list down buggy ships you encounter.
Hehe, found that out minutes after I posted.

IM7TX-57
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Post by IM7TX-57 » Mon, 17. Jan 11, 12:46

@Cadius,
if we didn't have this problem i would've added main guns on more capital ships.
I would love, you could try installing an extra seat, similar to a turret. if you want to use the main gun can be so manning the position. I do not know if that is possible, but you could still make the ship controlled by two seats, right? :gruebel:

For a better overview you can then use just the bridge view and in an attack on a warship or a station uses the weaponsview.

in an attack of a fighterwing does not helps the main weapons view very much, you should have been on the bridge, in an attack on a big target you should use the main weapon view.

Something like I had thought.
Last edited by IM7TX-57 on Mon, 17. Jan 11, 13:41, edited 3 times in total.
Angriff ist die beste Verteidigung

Long live the USC!
Excuse my bad English, I use BabelFish to translate

JImmyrosso
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Post by JImmyrosso » Mon, 17. Jan 11, 13:01

To the 'O Most Holy' Cadius - creator of magnificant ships of the stars

(Im positive this was asked earlier) Are there any plans/discussions to add some/all of this wonderful mod into the Extended (XTC) mod. Its just the XTC has such a amazing ship selection and it would be even more fantastic if yours and their mod work together :)

Just praying a little here ;)

tuman78
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Post by tuman78 » Mon, 17. Jan 11, 14:12

@ Cadius
I will run through all the ships tonight and compile a list for you.
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Post by Katorone » Mon, 17. Jan 11, 14:35

JImmyrosso wrote:To the 'O Most Holy' Cadius - creator of magnificant ships of the stars

(Im positive this was asked earlier) Are there any plans/discussions to add some/all of this wonderful mod into the Extended (XTC) mod. Its just the XTC has such a amazing ship selection and it would be even more fantastic if yours and their mod work together :)

Just praying a little here ;)
+1 *big googoo eyes*

dougeye
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Post by dougeye » Mon, 17. Jan 11, 15:28

short answer is yes there will be an xtc version in a week or two but im not certain exactly when he plans its release.
I used to list PC parts here, but "the best" will suffice!

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Re6ellion
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Post by Re6ellion » Mon, 17. Jan 11, 16:05

Ok here we go - list of ships with messed up view, and trails issues.

Ships with messed up main view:
-Xenon M
-Griffon
-Discoverer (all complectations)
-Argon Buster* (Hunter, anyway)
-Heavy Hydra
-Heavy Osprey
-H.Centaur, Centaur
-Argon Express

Ships with trails issues:
-Xenon L (incorrect location of top right engine glow)
-Xenon LX (-\- all right side)
-P (-\- all right side)
-PX (-\- all right side)
-N (-\- top right and bottom left engine glow)
-M (-\- top right and bottom left engine glow)
-Split Aspid (-\- upper one)
-Viper (too much glow, and strange external view)
-Gladiator (glowing spheres too far from engines)
-Deca Cefa, Deaf, Fade (only one trail is glowing)
-Haak Fighter, and other M3\M4\M5 (glow located a bit lower)
-Carrack (glow locatet a bit higher)
-Scorpion (messed up trails)
-Tellady Parrot (too big glowing spheres)

Lol funny things:
-Hyperion (model missed)
-ATF Lofn (model missed)
-Barracuda Sentinel* (model missed)

Well I think that's all (Уф замаялся:lol:).
P.S. I don't know what about main view of xenon K 'cos I never seen it :P .
* thanks to Zibafu.
Last edited by Re6ellion on Mon, 17. Jan 11, 18:46, edited 4 times in total.
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killerog
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Post by killerog » Mon, 17. Jan 11, 16:11

Re6ellion wrote:Ok here we go - list of ships with messed up view, and trails issues.

Ships with messed up main view:
-Xenon M
-Griffon
-Discoverer (all compectations)
-Hunter (original one)
-Heavy Hydra
-Heavy Osprey
-H.Centaur, Centaur
-Argon Express

Ships with trails issues:
-Xenon L (incorrect location of top right engine glow)
-Xenon LX (-\- all right side)
-P (-\- all right side)
-PX (-\- all right side)
-N (-\- top right and bottom left engine glow)
-M (-\- top right and bottom left engine glow)
-Split Aspid (-\- upper one)
-Viper (too much glow, and strange external view)
-Gladiator (glowing spheres too far from engines)
-Deca Cefa, Deaf, Fade (only one trail is glowing)
-Haak Fighter, and other M3\M4\M5 (glow located a bit lower)
-Carrack (glow locatet a bit higher)
-Scorpion (messed up trails)
-Tellady Parrot (too big glowing spheres)

Lol funny things:
-Hyperion (model missed)
-ATF Lorn (model missed)

Well I think that's all (Уф замаялся:lol:).
P.S. I don't know what about main view of xenon K 'cos I never seen it :P .
Thanks for the info. Ill start on getting these fixed tonight or tomorrow.
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Cadius
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Post by Cadius » Mon, 17. Jan 11, 16:35

-ATF Lofn (model missed)
you mean like invisible model but trails still there and fighters still dock? yeah i think i saw this too, probably something i missed

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Re6ellion
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Post by Re6ellion » Mon, 17. Jan 11, 16:38

Yep, same problem, as I wrote before, with Hyperion.
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JImmyrosso
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Post by JImmyrosso » Mon, 17. Jan 11, 17:12

dougeye wrote:short answer is yes there will be an xtc version in a week or two but im not certain exactly when he plans its release.
WOOHOOOOO! Cheers and Joy to the world for this news :) I will now patiently wait

zibafu
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Post by zibafu » Mon, 17. Jan 11, 17:48

add the argon buster to the issue with the cockpit view, and add the boron barracuda to the invisible ship trick

killerog
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Post by killerog » Mon, 17. Jan 11, 19:00

Re6ellion wrote: ..........
So far I have tested the L/M quickly and both have the correct view (tiny bit of ship sticking out). (Thats with my mod).


Engine angle problem is odd, I think Dbox didn't like how I mirrored instead of rotated some parts

Edit:: Buster is fine as well, very odd.
Last edited by killerog on Mon, 17. Jan 11, 19:01, edited 1 time in total.
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Re6ellion
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Post by Re6ellion » Mon, 17. Jan 11, 19:01

@Zibafu
Added, thanks.
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Re6ellion
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Post by Re6ellion » Mon, 17. Jan 11, 19:06

killerog wrote:
So far I have tested the L/M quickly and both have the correct view...


Engine angle problem is odd, I think Dbox didn't like how I mirrored instead of rotated some parts.
Well in my list both L and M have correct main view (that's true).
Original Buster? I mean without advanced, raider etc.
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