[MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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killerog
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Post by killerog » Mon, 17. Jan 11, 19:11

List has the Xeon M at the top. I want of zibafu post that didn't mention any version, loading the game up again now and ill get all versions out. Testing a fix for argon MM6.

Buster raider is fine, MM6 is fixed, easy and quick to do which is a plus.
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Re6ellion
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Post by Re6ellion » Mon, 17. Jan 11, 19:28

Oh, sorry, my mistake
M 1-st picture:
http://i1211.photobucket.com/albums/cc4 ... 1295288691
M 2-nd one:
http://i1211.photobucket.com/albums/cc4 ... 1295288870

About Zibafu post, I checked that.
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zibafu
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Post by zibafu » Mon, 17. Jan 11, 19:34

oh sorry didnt think about version, I had to reinstall the game and start again due to me breaking it somehow, and I restarted as the..... nostalgic argon I think it was, he started with a regular buster, and I could see this semi circular piece of the ships hull extending from the bottom of my screen outwards, I dont remember seeing that before

killerog
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Post by killerog » Mon, 17. Jan 11, 19:36

I get the correct view with the M nothing like yours. All Xeon ships I have tested have been fine apart from the engine angle bug which I have already started to fix.

If you don't mind could you download just my mod and try that on its own?
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Re6ellion
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Post by Re6ellion » Mon, 17. Jan 11, 19:59

Of course, I just need some time to install vanilla version. Then I shall intall X-Tra shippack and your trails mod, correct?
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killerog
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Post by killerog » Mon, 17. Jan 11, 20:05

Try my pack on its own. I am just wondering why you have errors that are not appearing when I test it on my end.

9 bugs fixed so far :D
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Re6ellion
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Post by Re6ellion » Mon, 17. Jan 11, 20:07

'cos my game - russian version :lol: (cough...damn readtext...cough)
Edit: Yay, M and Hunter (Buster anyway) have correct main views. It's seems the problem is Cmod. (Installed simple X-tra trails)

P.S. Killerog they were 13 number :lol: as fake patch.
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dougeye
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Post by dougeye » Mon, 17. Jan 11, 21:01

so the missing models is that an xtra issue or a trials issue?
I used to list PC parts here, but "the best" will suffice!

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Re6ellion
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Post by Re6ellion » Mon, 17. Jan 11, 21:09

If you install simple trails everything fine, using both X-tra ships and trails = messed up main views on ships in list I posted before.
So yes, it seems the problem isn't cmod it's X-tra ships :(
Last edited by Re6ellion on Mon, 17. Jan 11, 21:12, edited 1 time in total.
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killerog
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Post by killerog » Mon, 17. Jan 11, 21:11

Hyperion is a trails problem. Which i just fixed (not in 0.02). Somehow the body name changed from paranid_M7_plus to paranid_M6_plus ... :shock: :roll: :P :roll:

Edit :: That would be due to it being called a paranid_M6_plus by egosoft.... (calling the correct model but named wrongly)
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dougeye
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Post by dougeye » Mon, 17. Jan 11, 21:54

also if just noticed that that new disintegrator terran weapon added in the latest cmod is no longer available, not even through cheat menu. this was on an hiroshima i tested. (may have been removed?) or more likely because cmod now comes b4 xtra and trails were as i used to run cmod as the last fake patch?
I used to list PC parts here, but "the best" will suffice!

Olazabal
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Post by Olazabal » Mon, 17. Jan 11, 23:40

@zibafu

What problems did you have? Because I had to reinstall today too. I had complete freezes (no ctd just freeze). Problems began after rearranging CMOD, X-Tra and Trails Mods.


@cadius/killerog

Are we now aware what ship model/ cockpit view issues are from what mod? CMOD/X-TRA/Trails???

Osiris454
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Post by Osiris454 » Mon, 17. Jan 11, 23:59

I had an idea for a new type of ship. Basically a Gunship. A cross between a M2 and a M6. Something like this:

Argon M9(?)
1. Top speed with engine tunings - 94m/s

2. Turning - 10 to 12 max.

3. 4 x 2GJ shield gens.

4. 18 (possible ?) front guns or 12. Not turrets.

5. 2 turrets. 4-6 guns each. 1 rear, and 1 bottom. No Flak. HEPT compatable.
6. Able to mount capital ship class weapons on the font guns only. PSPs, PPCs, FBCs, etc. Smaller guns also compatable. HEPTs, ISRs, PACs, etc.
7. Almost no missile compatability. Highest possible is something like a Silkworm.
8. About the size of an M7 only shorter and not quite as big, but still unable to dock at smaller installations.
9. Can mount 1 M3/M4/M5/TS only.

It relativly short with an excellent turning radius but slow for it's size. Heavily armed with a very limited missile selection. It can go toe-to-toe with any M7 and win. M1's are also a viable target provided there are more than 1 M9 and no fighters in the M1. M2's can get damaged quite badly if they don't take advantage of the M9's lack of a missile selection and slow speed. It hits really hard and it excel's at asassination and lone wolf tactics, but can be overwhelmed by fighters due to it's slow speed.
Last edited by Osiris454 on Tue, 18. Jan 11, 01:48, edited 1 time in total.

IM7TX-57
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Post by IM7TX-57 » Tue, 18. Jan 11, 00:45

@Osiris454

That sounds very promising.

A kind of heavy escortclass which also alone with each M7 and well finished with a M2.

this has potential.
did you already have an idea for a suitable design?
maybe someone else here has a good idea or a nearly finished ship model that could fit on this?
Angriff ist die beste Verteidigung

Long live the USC!
Excuse my bad English, I use BabelFish to translate

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Cadius
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Post by Cadius » Tue, 18. Jan 11, 01:16

Ok updating X-Tra to v1.86.3 as well as X-Tra Trails to fit in the new changes of Killerog'v v0.02.

Remember the load order. Trails must be higher than CMOD and X-Tra Shippack.

Like this

CMOD = 13

X-Tra Shippack = 14

X-Tra Trails = 15

Also coming up, Hull Multipliers courtesy of Paulwheeler

zibafu
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Post by zibafu » Tue, 18. Jan 11, 01:25

Olazabal wrote:@zibafu

What problems did you have? Because I had to reinstall today too. I had complete freezes (no ctd just freeze). Problems began after rearranging CMOD, X-Tra and Trails Mods.
started with me trying to install a stargate ship via cycrows spk installer, when I installed the ship every script and mod I had in game decided to stop working so improved races cmod, cadius ship pack, err, phanon corp.... and a couple of others that I forget the names of, but basically all shit that had ran fine, until I tried installing this particular stargate ship, so I tried reinstalling each script and this mod and stuff and bam, corrupted saves, left right and centre, and still nothing was working, about 3 hours later I thought stuff it, fresh install, and got everything working, AND managed to install the ship.

it could easily be something else, ive messed around inside x3 editor 2 changing some of the weapon stats for example slowing down ppc rate of fire and increasing damage slightly, increasing gauss rate of fire (mainly to make it look like the railgun on stargates deadalus that I installed.. only to find out I cant mount the gauss on it without editing the ship *sigh) and increasing gun ranges n stuff, but I dont think that couldve caused a problem since the problems only started arising once I tried to originally install the ship.

I dunno, all very bizzarre, but everythings working now so I cant complain.



On another note, I cant say I am a fan of the trails on the matter/antimatter warhead assuming that come from the trails pack and not something else ive installed, they are blue now which dont look right

Osiris454
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Post by Osiris454 » Tue, 18. Jan 11, 01:32

IM7TX-57 wrote:@Osiris454

That sounds very promising.

A kind of heavy escortclass which also alone with each M7 and well finished with a M2.

this has potential.
did you already have an idea for a suitable design?
maybe someone else here has a good idea or a nearly finished ship model that could fit on this?
The design would be wide, yet short in length, and not very tall. Imagine a Cyclops but having the center section much shorter and making the connections to the external engine pods larger while moving the cockpit to the front or recessed slightly back inside the center section. The engines should also be rather large and instead of the single center engine it should have 2 on either side that span the length of the ship. The guns should protrude the hull on either side of the pilot when viewed. 6 or 9 on each side like in the heavy centaur but more compacted together.

My thought was that I was getting tired of being hammered by M7's and my only viable alternative was an M2. I cannot dock my freighter on most M2's and only a few M7's can dock one too and they are considered 'light' freighters. Ambushed by Xenon trying to take over sectors. Pirates. etc. There was too much of a gap between 'Battleship' and 'Frigate'. M2's are too slow and way overpowered for dealing with fighters, and M7's just don't have the weapon selection needed to protect or ward off other capitals. Even 'Heavy' M7's will get plastered by the lightest M2.

This thing is a Gunship. Plain and simple. You won't go very far, very quickley but you will sure make them sorry that they decided to take potshots at what amounts to floating death. It can defend itself against fighters, don't get me wrong, but it cannot deal with a swarm of them due to the limited amount of turrets. Four turrets, maximum possible, with 2 guns per turret with that amount.

IM7TX-57
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Post by IM7TX-57 » Tue, 18. Jan 11, 02:00

I understand the concept of the ship well and I like it. I would imagine that many other captains would have good use for it.

I can not create a shipmodel, unfortunately I have no idea of modding. :oops: If you could make a first draft ...

you could also ask whether anyone else here, he draws you to your specifications, a model. :wink:
Angriff ist die beste Verteidigung

Long live the USC!
Excuse my bad English, I use BabelFish to translate

Osiris454
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Post by Osiris454 » Tue, 18. Jan 11, 02:04

IM7TX-57 wrote:I understand the concept of the ship well and I like it. I would imagine that many other captains would have good use for it.

I can not create a shipmodel, unfortunately I have no idea of modding. :oops: If you could make a first draft ...

you could also ask whether anyone else here, he draws you to your specifications, a model. :wink:
I have as much artistic talent as a wet dish cloth. Cadius is way more qualified than myself, but it is his mod.

Requiemfang
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Post by Requiemfang » Tue, 18. Jan 11, 02:12

M9 ships exist in this thread and mod already :P

http://forum.egosoft.com/viewtopic.php?t=293425

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