[Mod]Engine Colours + particle trails MK 2 Release V0.03 beta [12/04 CMOD compatible]
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Effects file code.
The 7 is the lensflare id. This is in the Lensflare file.
That is the number 7 lens flare. The first number of each line could be a body file id. You will have to try them out and have a look.
Load the body file in 3dmax/gmax or notepad and check what texture it uses.
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EEDF_SPEEDDEPENDENT|EEDF_RELATIVESIZE|EEDF_LENSFLARE; I3DF_HASLENSFLARE;
-1; 0.000; 0.100; -1; 0.000; 0.000; 0.000;-0.100; 7; 4; 0.40; 0;
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// 7 yellow sun, very bright
11;
721; 1.00; 40; 120; 0;
744; 0.20; 1; 50; 1;
760; 1.00; 10; 65; 2;
754; 1.00; 12; 50; 0;
764; 1.00; 50; 200; 0;
61; 0.40; 4; 17; 0;
549; 0.35; 2; 8; 0;
61; 0.33; 3; 10; 0;
61; -0.20; 4; 12; 0;
722; -0.30; 3; 9; 0;
778; 0.85; 10; 40; 0;
Load the body file in 3dmax/gmax or notepad and check what texture it uses.
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Yeah, those first numbers are body file id's.
Ok i checked them out in 3dmax. They are each part of the engine flare.
I could change the texture of the .BOD files but that would change it for the race that uses those bod files. So im trying to create a completely new flare, think you could help?
also....what do the next numbers represent?
Ok i checked them out in 3dmax. They are each part of the engine flare.
I could change the texture of the .BOD files but that would change it for the race that uses those bod files. So im trying to create a completely new flare, think you could help?
also....what do the next numbers represent?
Code: Select all
// 13 argon engine effect
4;
760; 1.00; 80; 320; 2; //-2;
753; 1.00; 0; 340; 2; //-2;
183; 1.00; 70; 330; 0;
766; 1.00; 700; 1800; 0;
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Not dead but asleep. Last two weeks of uni. So plenty of reports and assignments to hand in. I'll try and find time during my Easter break to have a look at my x3 mods.
Edit:: I already have a few fixes in place one being the missing model. So keep an eye out for me to finish the update and release it.
Edit:: I already have a few fixes in place one being the missing model. So keep an eye out for me to finish the update and release it.
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Hi Killerog,
I see a GREAT progess in your mod since I last time played X3TC !
Congratulations, you job is really pleasing my eyes.
I'm using SRM Exlusive Trails Pack with Capital Ships Effects v1.0c
so I'm not sure where to report things like wrong engine effect color or missing lens flares? Here or at SRM topic?
I see a GREAT progess in your mod since I last time played X3TC !
Congratulations, you job is really pleasing my eyes.
I'm using SRM Exlusive Trails Pack with Capital Ships Effects v1.0c
so I'm not sure where to report things like wrong engine effect color or missing lens flares? Here or at SRM topic?
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O'k I'll post them as I encounter.
1) OTAS TM has no trail and lens flares
2) Odin has no lens flares
3) Eclipse has wrong engine effect color.
Screens: http://www.dropbox.com/gallery/18265894 ... s?h=262f15
1) OTAS TM has no trail and lens flares
2) Odin has no lens flares
3) Eclipse has wrong engine effect color.
Screens: http://www.dropbox.com/gallery/18265894 ... s?h=262f15
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Odin should definitely have flares. Please check again...Familiar wrote:O'k I'll post them as I encounter.
1) OTAS TM has no trail and lens flares
2) Odin has no lens flares
3) Eclipse has wrong engine effect color.
Screens: http://www.dropbox.com/gallery/18265894 ... s?h=262f15
Eclipse (the XTM one that the SRM uses) has that red colour in vanilla. I'll see what I can do about it, but its not a standard engine effect like the other ships use.
I was aware of the Otas TM missing trails. I'll fix this.
If your bugs are releated to the SRM Exclusive version of Killerogs trails then I suggest you post bugs in the SRM thread as its quite different from Killerog's base (e.g. the fighters don't use the effects from this mod at all but use coloured vanilla engine effects from Killerog's original trail mod).
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Shows how much I am out of touch now Lots of catching up to do over easter.paulwheeler wrote: If your bugs are releated to the SRM Exclusive version of Killerogs trails then I suggest you post bugs in the SRM thread as its quite different from Killerog's base (e.g. the fighters don't use the effects from this mod at all but use coloured vanilla engine effects from Killerog's original trail mod).
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