[Mod]Engine Colours + particle trails MK 2 Release V0.03 beta [12/04 CMOD compatible]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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soulmata
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Post by soulmata » Sat, 24. Jun 17, 22:46

That installs in AP, and works for a minute, but then results in a CTD. Can't say it's not a conflict with another mod, though, cause I have at least 47 total mods installed right now.

killerog
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Post by killerog » Sat, 24. Jun 17, 23:15

Never heard of it causing a CTD but as you say it might be conflicting with another mod. If I remember correctly it wont work 100% with anything that modifies tships. Not sure if there is anything else ( I cant remember what file is what any more).
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soulmata
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Post by soulmata » Sat, 24. Jun 17, 23:41

I think I've narrowed it down to the file Lensflares.txt. Removing that, and the game no longer CTD, and I still see the pretty engine trails.

killerog
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Post by killerog » Sat, 24. Jun 17, 23:42

Yeh you will still get the trails just not the modified lens effects for them ( different size/textures/colours).
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soulmata
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Post by soulmata » Sat, 24. Jun 17, 23:55

These look really pretty. Do you know if it's possible to adjust the view distance for them, or is that perhaps controlled by the engine? They seem to come into view approx. 2km from the target. It would be cool to see it from a great distance.

killerog
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Post by killerog » Sat, 24. Jun 17, 23:59

That's controlled by the engine, along with a few other issues which is why they were mostly dark grey/black in the game. Bright colours show up some issues.
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