[Mod]Engine Colours + particle trails MK 2 Release V0.03 beta [12/04 CMOD compatible]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Martox29a
Posts: 157
Joined: Mon, 27. Jul 09, 03:45
x3tc

Post by Martox29a » Sun, 17. Apr 11, 12:04

Thank you very much for the update!

littleheadspin
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Joined: Mon, 28. Mar 11, 12:54
x3tc

Post by littleheadspin » Sat, 14. May 11, 05:04

Thankyou very much for this. Its one of the best mods around

Thanks :)

killerog
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Joined: Fri, 28. Oct 05, 16:31
x4

Post by killerog » Sat, 14. May 11, 11:16

Glad you are enjoying it :D
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c50705573
Posts: 1
Joined: Sun, 24. Jul 11, 08:12
x3tc

Post by c50705573 » Tue, 26. Jul 11, 04:30

Thank you very much for the mod. I really like it. :)

Yesterday when I was flying near an Argon Express, I found out its trail seems to be misplaced accidentally.

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I also checked the hauler and advanced version and did not find the same problem.

Would you mind checking it?

bry4n1
Posts: 3
Joined: Mon, 18. Jul 11, 14:21
x3tc

Post by bry4n1 » Tue, 26. Jul 11, 15:12

wow great mod , just a question tho, is this compatible with
X Rebalance Mod (XRM)? :?:

killerog
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Post by killerog » Tue, 26. Jul 11, 16:44

@ bry4n1:: It is already included in XRM slightly modified by Paul.

@ c50705573:: Thanks for the report, ill look into it.
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Martox29a
Posts: 157
Joined: Mon, 27. Jul 09, 03:45
x3tc

Post by Martox29a » Mon, 15. Aug 11, 08:42

Again: this mod is fantastic. :)

If it is still in development i would like to report some little bugs i noticed in my game:
1) Odin is invisible just like the Hyperion was (but i don't fly the Odin as much :wink: ).
2) A trail light (not the whole trail) is misplaced in the atmosferic lifter.
3) Both trails in the Aran are not aligned with the engine spheres (i guess that's where they're supposed to be)
4) Chokaro is sowing buggy trails (pure white cylindrical trails)

killerog
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Post by killerog » Tue, 16. Aug 11, 01:33

Thanks for the info.

The mod is still in development, just slowly. Will take a look at it once I have installed my SSD and got all my modding stuff put back on my PC.
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Martox29a
Posts: 157
Joined: Mon, 27. Jul 09, 03:45
x3tc

Post by Martox29a » Thu, 18. Aug 11, 10:33

Martox29a wrote:Again: this mod is fantastic. :)

If it is still in development i would like to report some little bugs i noticed in my game:
1) Odin is invisible just like the Hyperion was (but i don't fly the Odin as much :wink: ).
2) A trail light (not the whole trail) is misplaced in the atmosferic lifter.
3) Both trails in the Aran are not aligned with the engine spheres (i guess that's where they're supposed to be)
4) Chokaro is sowing buggy trails (pure white cylindrical trails)
A little update:
5) Blastclaw Prototype has some problem: the trail is ok but the main weapons don't fire! (while it may seem strange i'm 100% sure it depends on this mod)

killerog
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Post by killerog » Thu, 18. Aug 11, 12:29

It could be down to the mod. As it changes a file that deals with weapons as well.

Still reinstalling everything so will be a couple more days before I look at this.
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Martox29a
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Post by Martox29a » Thu, 18. Aug 11, 19:02

killerog wrote:Still reinstalling everything so will be a couple more days before I look at this.
Hey I didn't mean to hurry you! :wink: I'm just listing the possible bugs as i find them. I don't mind being a beta tester (well... sort of) and i really think you made a wonderful job anyways.

killerog
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Post by killerog » Thu, 18. Aug 11, 20:50

More bug reports the better. Get as many done in one hit.
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qwizzie
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Post by qwizzie » Thu, 5. Jan 12, 22:36

noticed a few things while trying out yr mod download & installer.
When i select it for X3 Albion Prelude and point it to the AP.exe
and select de mod ''Engine Colours and Partle MK2'' and flag option
''install as fake patch'' it does the following :

it warns me that certain files in my addon types folder are going to be replaced and asked if i wanna continue (this is good, means it detect conflicts in my types folder inside the addon folder)

it then adds the following in the addon folder (keep in mind i selected ''install as fake patch'') :

- an addon folder which contains Mods and types folder ?? (addon folder inside addon folder !)
- a dds folder
- a L folder (which needs to be adjusted to X3 AP pics)
- an objects folder
- a tex folder
- a cat & dat file called 9 which contains also above mentioned things (yeah, i have 8 cat & dat files already in my addon folder .. but the cat/dat should have been 09 .. not 9)

To summarize : for X3 AP use the fake patch methode needs an extra 0
when it comes to assigning cat / dats and it should not extract all these things when the option ''install as fake patch'' is flagged.

Otherwise its a good installer .. it just needs to be adjusted for X3 AP

qwizzie
Last edited by qwizzie on Fri, 6. Jan 12, 00:57, edited 1 time in total.

killerog
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Post by killerog » Thu, 5. Jan 12, 23:36

Thats due to the zip file including a few extra folders my mistake. That will be fixed once I release the mod. The fake patch method is a bit experimental at the moment.

Good to hear it works though apart from the zip file including the wrong folders.
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qwizzie
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Post by qwizzie » Fri, 6. Jan 12, 00:19

what i downloaded so far with yr download and install manager and in the end got to work in my own X3 AP game looks really good. Cant wait till yr offical X3 AP mod-release will be out. Well done so far.

Martox29a
Posts: 157
Joined: Mon, 27. Jul 09, 03:45
x3tc

Post by Martox29a » Fri, 6. Jan 12, 01:12

I still think this is the best trails mod ever (capital ships with engine trails!), but i acquired an Odin and had to switch to a different one. Flying a Chokaro with bugged trails was not a real problem, flying a huge invisible capital ship is an entirely different matter. :(

killerog
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Post by killerog » Fri, 6. Jan 12, 01:22

Ill look into those bugs before I release the AP version and i will update the TC version at the same time.
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Martox29a
Posts: 157
Joined: Mon, 27. Jul 09, 03:45
x3tc

Post by Martox29a » Sun, 15. Jan 12, 22:06

Just for you yo know: i edited your mod and fixed those problems myself, well... "fixed" may not be the right word, but everything seems to be working decently now, at least i can see my Odin and fire with my Blastclaw.
If my work can be useful to you just pm me :) (aligning all eight atmo lifter lights guessing the right positions was like playing mastermind with loading times, kind of fun actually... kind of...)

OwnlyMe
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Joined: Tue, 9. Feb 16, 20:30
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Post by OwnlyMe » Thu, 15. Jun 17, 15:12

doesn't work in albion prelude :(

edit: thank you very much, the one you replied works pretty good
just a few ships have issues, but thats okay
Last edited by OwnlyMe on Sun, 27. Aug 17, 11:37, edited 1 time in total.

killerog
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Post by killerog » Sat, 24. Jun 17, 17:54

Try this one https://1drv.ms/u/s!AhdLe0wCfvtrvd1L5M8qOIECwNQTRw

This is AP_Killerog_Colour_Engine_Trails_MK2_VB0.03. I cant remember what that contains now though.
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