[Mod]Engine Colours + particle trails MK 2 Release V0.03 beta [12/04 CMOD compatible]
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Thank you very much for the mod. I really like it.
Yesterday when I was flying near an Argon Express, I found out its trail seems to be misplaced accidentally.
[ external image ]
[ external image ]
I also checked the hauler and advanced version and did not find the same problem.
Would you mind checking it?
Yesterday when I was flying near an Argon Express, I found out its trail seems to be misplaced accidentally.
[ external image ]
[ external image ]
I also checked the hauler and advanced version and did not find the same problem.
Would you mind checking it?
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Again: this mod is fantastic.
If it is still in development i would like to report some little bugs i noticed in my game:
1) Odin is invisible just like the Hyperion was (but i don't fly the Odin as much ).
2) A trail light (not the whole trail) is misplaced in the atmosferic lifter.
3) Both trails in the Aran are not aligned with the engine spheres (i guess that's where they're supposed to be)
4) Chokaro is sowing buggy trails (pure white cylindrical trails)
If it is still in development i would like to report some little bugs i noticed in my game:
1) Odin is invisible just like the Hyperion was (but i don't fly the Odin as much ).
2) A trail light (not the whole trail) is misplaced in the atmosferic lifter.
3) Both trails in the Aran are not aligned with the engine spheres (i guess that's where they're supposed to be)
4) Chokaro is sowing buggy trails (pure white cylindrical trails)
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A little update:Martox29a wrote:Again: this mod is fantastic.
If it is still in development i would like to report some little bugs i noticed in my game:
1) Odin is invisible just like the Hyperion was (but i don't fly the Odin as much ).
2) A trail light (not the whole trail) is misplaced in the atmosferic lifter.
3) Both trails in the Aran are not aligned with the engine spheres (i guess that's where they're supposed to be)
4) Chokaro is sowing buggy trails (pure white cylindrical trails)
5) Blastclaw Prototype has some problem: the trail is ok but the main weapons don't fire! (while it may seem strange i'm 100% sure it depends on this mod)
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noticed a few things while trying out yr mod download & installer.
When i select it for X3 Albion Prelude and point it to the AP.exe
and select de mod ''Engine Colours and Partle MK2'' and flag option
''install as fake patch'' it does the following :
it warns me that certain files in my addon types folder are going to be replaced and asked if i wanna continue (this is good, means it detect conflicts in my types folder inside the addon folder)
it then adds the following in the addon folder (keep in mind i selected ''install as fake patch'') :
- an addon folder which contains Mods and types folder ?? (addon folder inside addon folder !)
- a dds folder
- a L folder (which needs to be adjusted to X3 AP pics)
- an objects folder
- a tex folder
- a cat & dat file called 9 which contains also above mentioned things (yeah, i have 8 cat & dat files already in my addon folder .. but the cat/dat should have been 09 .. not 9)
To summarize : for X3 AP use the fake patch methode needs an extra 0
when it comes to assigning cat / dats and it should not extract all these things when the option ''install as fake patch'' is flagged.
Otherwise its a good installer .. it just needs to be adjusted for X3 AP
qwizzie
When i select it for X3 Albion Prelude and point it to the AP.exe
and select de mod ''Engine Colours and Partle MK2'' and flag option
''install as fake patch'' it does the following :
it warns me that certain files in my addon types folder are going to be replaced and asked if i wanna continue (this is good, means it detect conflicts in my types folder inside the addon folder)
it then adds the following in the addon folder (keep in mind i selected ''install as fake patch'') :
- an addon folder which contains Mods and types folder ?? (addon folder inside addon folder !)
- a dds folder
- a L folder (which needs to be adjusted to X3 AP pics)
- an objects folder
- a tex folder
- a cat & dat file called 9 which contains also above mentioned things (yeah, i have 8 cat & dat files already in my addon folder .. but the cat/dat should have been 09 .. not 9)
To summarize : for X3 AP use the fake patch methode needs an extra 0
when it comes to assigning cat / dats and it should not extract all these things when the option ''install as fake patch'' is flagged.
Otherwise its a good installer .. it just needs to be adjusted for X3 AP
qwizzie
Last edited by qwizzie on Fri, 6. Jan 12, 00:57, edited 1 time in total.
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Just for you yo know: i edited your mod and fixed those problems myself, well... "fixed" may not be the right word, but everything seems to be working decently now, at least i can see my Odin and fire with my Blastclaw.
If my work can be useful to you just pm me (aligning all eight atmo lifter lights guessing the right positions was like playing mastermind with loading times, kind of fun actually... kind of...)
If my work can be useful to you just pm me (aligning all eight atmo lifter lights guessing the right positions was like playing mastermind with loading times, kind of fun actually... kind of...)
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Try this one https://1drv.ms/u/s!AhdLe0wCfvtrvd1L5M8qOIECwNQTRw
This is AP_Killerog_Colour_Engine_Trails_MK2_VB0.03. I cant remember what that contains now though.
This is AP_Killerog_Colour_Engine_Trails_MK2_VB0.03. I cant remember what that contains now though.