[Mod]Engine Colours + particle trails MK 2 Release V0.03 beta [12/04 CMOD compatible]
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
-
- Posts: 8132
- Joined: Tue, 19. Apr 05, 13:33
Thanks for the fast work. Much appreciated!killerog wrote:New version out, check OP for details.
Just a short question about X-Tra compatibility - If I just copy/paste the relevant bob files with X3 Editor I should be fine!?
Last edited by Olazabal on Mon, 17. Jan 11, 23:52, edited 1 time in total.
-
- Posts: 1014
- Joined: Wed, 17. Jun 09, 18:29
Hi,
Using the Xtra pack and your Xtra trails pack...really enjoying it, but have found a small bug and general feedback
Pirate Carrack...lens flare is a little above the engine,
Split Cougar Vanguard and Raider.....the engine flame looks very square and does not match the trail at all, just looks very odd and the ATF cap ships flame/flair looks a little odd, flame too big and static.....
******PS found another bug, installing the Trails pack alters the trail on the new FPD, when you un-install it the FBD bullet/trail goes back to normal!****
Using the Xtra pack and your Xtra trails pack...really enjoying it, but have found a small bug and general feedback
Pirate Carrack...lens flare is a little above the engine,
Split Cougar Vanguard and Raider.....the engine flame looks very square and does not match the trail at all, just looks very odd and the ATF cap ships flame/flair looks a little odd, flame too big and static.....
******PS found another bug, installing the Trails pack alters the trail on the new FPD, when you un-install it the FBD bullet/trail goes back to normal!****
-
- Posts: 550
- Joined: Tue, 15. Aug 06, 13:36
-
- Posts: 550
- Joined: Tue, 15. Aug 06, 13:36
Wich one of the values represent the coordinates on the jpeg file? Did you set them manualy or did you use a technique or program? Im still talking about the trails in particles3
By the way the normandy pack works great and looks great. But they need a bit of tweaking
There's 2 things:
1. The main guns are located right on the tip of the ship(2 beneath, 2 on the sides etc.). They should be located beneath the ship a little further from the middle as seen in this scene
http://www.youtube.com/watch?v=ROV6bmWDY1w
2. The engines need a blue glow effect. I think the boron lens flare from your mk2 trail mod should do just fine.
[ external image ]
By the way the normandy pack works great and looks great. But they need a bit of tweaking
There's 2 things:
1. The main guns are located right on the tip of the ship(2 beneath, 2 on the sides etc.). They should be located beneath the ship a little further from the middle as seen in this scene
http://www.youtube.com/watch?v=ROV6bmWDY1w
2. The engines need a blue glow effect. I think the boron lens flare from your mk2 trail mod should do just fine.
[ external image ]
-
- Posts: 1014
- Joined: Wed, 17. Jun 09, 18:29
-
- Posts: 550
- Joined: Tue, 15. Aug 06, 13:36
I will get onto creating the engine effects for the Normandy's in the near future. Rest is how I got them out of Cadius mod.
Lens flares are a 3d model that is textured. To change the colour you can either use a different model (there are a few) or change the texture. I cant of the top of my head remember the name/number of each texture and model. If I get time after Uni or at the weekend ill take a look.
Lens flares are a 3d model that is textured. To change the colour you can either use a different model (there are a few) or change the texture. I cant of the top of my head remember the name/number of each texture and model. If I get time after Uni or at the weekend ill take a look.
-
- Posts: 550
- Joined: Tue, 15. Aug 06, 13:36