that is quite easy to find, you just need to extract the OWP part of the script from Gazz's OOS v.2 scriptBobisback wrote:hey Paul, do you know of any fix's for the OOS OWP's not working?
[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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- Posts: 3206
- Joined: Thu, 16. Jul 09, 12:24
I did that, or so i thought and noticed nothing different, though I am not sure how to "update" the scripts on my current OWP or if they just do it automatically.
I see some talk about the OOS combat rebalance v1 working fine with XRM so I might give that a go.
edit: just as reference OOS combat rebalance v1 works without issues so far, and fixed the OWP
I see some talk about the OOS combat rebalance v1 working fine with XRM so I might give that a go.
edit: just as reference OOS combat rebalance v1 works without issues so far, and fixed the OWP
Joel pretended to send me the 1.14C wall file a few days ago via e-mail. I've sent him another e-mail, this time requesting that he send it for serious.Cadius wrote:Anyone using Litcube's Bounce script? Could you please share your wall file for XRM v1.14C.
My Boreas just crashed and killed it's escort TM filled with fighters, now I remember how important that script was.
Ah... good old autopillok.expnobody wrote:i dont think i suppose to laugh but i did. i apologize..Cadius wrote:Anyone using Litcube's Bounce script? Could you please share your wall file for XRM v1.14C.
My Boreas just crashed and killed it's escort TM filled with fighters, now I remember how important that script was.
I especially like it when you tell them to land on your carrier and instead they 'land' into the side of the ship.
Bounce is good, very.
M.
Or sometimes they'll hit the side at a slow speed, bounce off and repeat the process just to prove that they can.
Anyway, just in case Joel is late with his file I generated a new one for ya.
XRM v1.14c Bounce Wall
Anyway, just in case Joel is late with his file I generated a new one for ya.
XRM v1.14c Bounce Wall
Litcube wrote:Joel pretended to send me the 1.14C wall file a few days ago via e-mail. I've sent him another e-mail, this time requesting that he send it for serious.Cadius wrote:Anyone using Litcube's Bounce script? Could you please share your wall file for XRM v1.14C.
My Boreas just crashed and killed it's escort TM filled with fighters, now I remember how important that script was.
@$!*&@
Did you tun it off in the AL settings?Old Man II wrote:Good Morning,
i have a little Problem. My Level in this AL-Plugin is by Rhayl Plex. Since this Level, my Performance is very bad
i have found a lot of Global Tasks with al.LitQB.Phancorp.Main:null
any Ideas ?
CU Tom
EDIT: No, i have a BIG Problem. I can not Stop the Plugin.
When i Stop over the Menue, then Freeze
When i destroy the Headquarter, Freeze
Edit2. With Lucikes help, i have a better Performance.
in my Game, all Global Script Task are deleted. In the al.LitQB.PhanCorp.Mail.xml are insert "Return NULL" . And now, i can Play. But i can not Stop the AL Plugin!
Please help me to deinstall the Plugin!
Thanks Tom
Is there a possibility of disabling (or editing) the engine trail for the player ship?paulwheeler wrote:This happens with seta on and is a known bug with the game itself, not this mod. Only Egosoft can fix it.Citizen17 wrote:The mod is great! However, on 2 ships I have flown, the thor and the centaur sentinel (only ships i tried thus far)..the engine trail 'catches up' to the ship sometimes..especially annoying in 1st person mode (my fav)
Does anyone know how to fix this? Rest of the mod is truly great:D
Nope. No way at all. Cant be done. Ever.Citizen17 wrote: Is there a possibility of disabling (or editing) the engine trail for the player ship?
...
How to remove ship trails.
Dangit Paul, link it on the front page already!
Thank you!Firewrath wrote:Nope. No way at all. Cant be done. Ever.Citizen17 wrote: Is there a possibility of disabling (or editing) the engine trail for the player ship?
...
How to remove ship trails.
Dangit Paul, link it on the front page already!
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- Joined: Wed, 6. Nov 02, 20:31
Hi,
Yes, i have take off this in the AL Settings.
but this have no Effect.
I have found the Cleanup Script. But this Script result also in Freeze.
i think, the Problem ist the numbers of Global Task entries.
My Mods?
Lucikes Modification Collection
Complex Cleaner by GAZZ
MARS Repai Drones by GAZZ
Flat MAp by ???
Scripts
Lucikes Collection
MARS Fire Control
Pirate Guild
NPC BAiling Addon
CU Tom
Yes, i have take off this in the AL Settings.
but this have no Effect.
I have found the Cleanup Script. But this Script result also in Freeze.
i think, the Problem ist the numbers of Global Task entries.
My Mods?
Lucikes Modification Collection
Complex Cleaner by GAZZ
MARS Repai Drones by GAZZ
Flat MAp by ???
Scripts
Lucikes Collection
MARS Fire Control
Pirate Guild
NPC BAiling Addon
CU Tom
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- Posts: 8132
- Joined: Tue, 19. Apr 05, 13:33
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- Posts: 8132
- Joined: Tue, 19. Apr 05, 13:33
I can't give a time frame yet. The AP port is proving to be a lot more work than I anticipated. There are some issues with the current xrm added ship models causing ap to crash on start up. Working out exactly which ones is the proverbial needle in a haystack.
I'm talking to cadius and Cycrow about it. I'm sure we'll get to the bottom of it.
As for the new Xtra and expnobody ships, ill squeeze in what I can. AP is my priority though.
I'm talking to cadius and Cycrow about it. I'm sure we'll get to the bottom of it.
As for the new Xtra and expnobody ships, ill squeeze in what I can. AP is my priority though.
Try removing killerog's engine trail models from the cat/dat files. I was having crashes because of them, removing them did the trick for me (though I might have been doing something wrong... but I did add them into the bodies file correctly... unless that's not the only types file they need to be added to...)paulwheeler wrote:I can't give a time frame yet. The AP port is proving to be a lot more work than I anticipated. There are some issues with the current xrm added ship models causing ap to crash on start up. Working out exactly which ones is the proverbial needle in a haystack.
M.