[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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Few questions regarding XRM / TC
Started playing X3 TC, already have 499 hours into X3 AP, but haven't played it for a year, what I want to confirm is
I installed XRM and also the steam X3 TC bonus package, I don't see any major issues, already about 14+ hours into the game, so I guess they are compatible right?
( had 2 CTD's since the start ) I guess its just unrelated. All thou one CTD occurred when I accepted station defense mission. Perhaps something spawned and I ctd right after accepting mission.
Next question is, are there any abandoned ships in XRM, along with hidden supplies and such scattered around different sectors worth exploring?
Did XRM improve the texture resolution to planets and universe?
If not can you recommend any mod that does that.
Any mods that help with blurry text when playing at 1440p?
I installed XRM and also the steam X3 TC bonus package, I don't see any major issues, already about 14+ hours into the game, so I guess they are compatible right?
( had 2 CTD's since the start ) I guess its just unrelated. All thou one CTD occurred when I accepted station defense mission. Perhaps something spawned and I ctd right after accepting mission.
Next question is, are there any abandoned ships in XRM, along with hidden supplies and such scattered around different sectors worth exploring?
Did XRM improve the texture resolution to planets and universe?
If not can you recommend any mod that does that.
Any mods that help with blurry text when playing at 1440p?
Yes but he should also edit cat files to change how weapons work...Spectre01 wrote:Open tbullet in x editor, find all the beam weapons, uncheck "beam" under Bullet data.GamerHazzard wrote:Beam weapons...
Dear god, which lines do I have to delete in order to get rid of them and their cartoon effect.
Farnham's Legacy:
FLXRM
TES 5: Skyrim mods:
Skyrim Werewolf Overhaul - Bloodmoon Rising
X3TC/AP Mods
[Jobs] File For Cadius Shippack 2.01 (AP)
FLXRM
TES 5: Skyrim mods:
Skyrim Werewolf Overhaul - Bloodmoon Rising
X3TC/AP Mods
[Jobs] File For Cadius Shippack 2.01 (AP)
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- X2-Illuminatus
- Moderator (Deutsch)
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Your trader has to reach level 8, before he can work as a universe trader.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
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- Joined: Tue, 16. Feb 16, 12:43
breaking grounds
hi guys, i just ended the "breaking grounds" plot and some character talks me about move my HQ to my new sector, but the message was bug and was like <textnotfoundblablabla> and dont know how to do it, any suggest?
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Hi,
at first: Great Mod!
Shortly after i finished the terran plot for which i got the hq and the xenon hub i was offered the commonwealth hub plot. They removed the hub from my control and it began.
I completed the missions easily until i am supposed to connect the hub to zyarth's stand. I do connect it to the north gate (between zyarth and twisted skies) but the game does not recognize it. Also tried to connect it through the west gate but again with no results. I used the third and first links respectively.
Am i missing something? is it a bug? is there a workaround?
I'm just using XRM, nothing else.
thx
at first: Great Mod!
Shortly after i finished the terran plot for which i got the hq and the xenon hub i was offered the commonwealth hub plot. They removed the hub from my control and it began.
I completed the missions easily until i am supposed to connect the hub to zyarth's stand. I do connect it to the north gate (between zyarth and twisted skies) but the game does not recognize it. Also tried to connect it through the west gate but again with no results. I used the third and first links respectively.
Am i missing something? is it a bug? is there a workaround?
I'm just using XRM, nothing else.
thx
"Es gibt zwei Dinge, die unendlich sind, das Universum und die menschliche Dummheit, aber beim Universum bin ich mir noch nicht ganz sicher " ( Albert Einstein )
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Unless paulwheeler has changed things since I last played XRM there are already shipyards for sale, and if I remember correctly they work pretty much like NPC shipyards do.RoflCopter4 wrote:Just a little question: does anyone know if there is a functional player owned shipyard mod/script for XRM? I'm a little hesitant to try and mod it in myself lest I break things even more, yet I also can't seem to find anything available which does this. Would it just mess up the balance too much?
I'm sorry, I can't hear you over the sound of how awesome I am
DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
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I haven't been able to find any. Even using the cheat to explore the whole map and reveal the whole encyclopedia confirms that shipyards cannot be bought anywhere.Zaitsev wrote:Unless paulwheeler has changed things since I last played XRM there are already shipyards for sale, and if I remember correctly they work pretty much like NPC shipyards do.RoflCopter4 wrote:Just a little question: does anyone know if there is a functional player owned shipyard mod/script for XRM? I'm a little hesitant to try and mod it in myself lest I break things even more, yet I also can't seem to find anything available which does this. Would it just mess up the balance too much?
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- Joined: Tue, 19. Apr 05, 13:33
coming back to the game after a long absence. unfortunately what little skill at this sort of thing evaporated awhile ago. anyway, long story short my sound doesn't work at all.
the subtitles show up but i haven't heard anyone speak in an hour. this includes station docking systems, traders, people i'm shooting at etc.
it seemed to work briefly. when i launched the game for the first time it was talking in the sound settings on the voice volume setting, but after i've restarted the game a few times it no longer does, along with everything else.
did i do it wrong?
the subtitles show up but i haven't heard anyone speak in an hour. this includes station docking systems, traders, people i'm shooting at etc.
it seemed to work briefly. when i launched the game for the first time it was talking in the sound settings on the voice volume setting, but after i've restarted the game a few times it no longer does, along with everything else.
did i do it wrong?