[MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Olazabal
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Post by Olazabal » Mon, 10. Sep 12, 10:31

Hey Cadius,

many thanks. Changed it to 44 and it works fine. Lovin' it!

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Cadius
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Post by Cadius » Wed, 12. Sep 12, 05:40

Been quite a while since we had pictures in here.

Yaki M2 Akuma
[ external image ][ external image ][ external image ]

Anyone play SotS should recognize the influence there.

Fulgrymm
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Post by Fulgrymm » Wed, 12. Sep 12, 08:03

Oh! The flagship, right? Always thought it kind of funny how the engines made it look like some kind of gun.

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Chobittsu
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Post by Chobittsu » Wed, 12. Sep 12, 20:53

Fulgrymm wrote:Oh! The flagship, right? Always thought it kind of funny how the engines made it look like some kind of gun.
I'll be honest, mostly because I have bad memory and can't remember this design's development, but I kinda agree. And I half expect to see thousands of them line up and Pew pew the Argon fleet to death

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Zaitsev
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Post by Zaitsev » Thu, 13. Sep 12, 01:06

First of all, thanks for an awesome mod.

Second, I managed to find a little hiccup on the Cougar Raider.

It seems like the cockpit camera is placed a little low, so you end up with a "hole" in the model, as I tried to illustrate here. It's not a big deal, but I still find it kind of annoying. Any way to fix this on my own?

Edit: Node drive Akuma? :p
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morikaane
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Post by morikaane » Fri, 14. Sep 12, 11:14

Cadius wrote:Yaki M2 Akuma
Looks nice.

Random question for you Cadius, are you going to consider making orbital shipyards for all the races...? (just asking)

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Nemesis_87
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Post by Nemesis_87 » Fri, 14. Sep 12, 11:45

Playing XRM and loving your OTAS M2 Daedalus, Just curious if you plan to expand on this new look with matching cruisers+carriers ect because its a really nice design :)

Ghostrider[FVP]
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Post by Ghostrider[FVP] » Fri, 14. Sep 12, 17:32

Cadius wrote:Been quite a while since we had pictures in here.

Yaki M2 Akuma
[ external image ][ external image ][ external image ]

Anyone play SotS should recognize the influence there.
hello cadius,

very nice yaki ship, i love it :thumb_up:
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Peanutcat
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Post by Peanutcat » Fri, 14. Sep 12, 18:59

Cadius wrote:Anyone play SotS should recognize the influence there.
Haha, Indeed I immidiately said to myself "Wait.. Isn't that a node engine?" when I saw that. Looks great.
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True_Glint
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Post by True_Glint » Sat, 15. Sep 12, 09:33

Not wanting to se direct ports or carbon copies, but has anyone checked out the 'Legends of Pegasus' game? The human hulls in there could leave a lot of inspiration for the casual modeller...

The split hull one is easily my favourite, I'm a sucker for split hulls...
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Fulgrymm
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Post by Fulgrymm » Sat, 15. Sep 12, 18:26

Yeah they would make a good fit. What's interesting is that the modules could give rise to variants of the large ships as well as fighters.

Harada Taro
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Post by Harada Taro » Sat, 15. Sep 12, 22:41

The Terran Tepukei escort Carrier has no engine effect visible. Does anyone know how to correct that with X3 edit(or from Doubleshadow?

-XeNoN-
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Post by -XeNoN- » Sun, 16. Sep 12, 20:28

Hey Cadius i cant find anymore Wolf on the Split shipyards :(...how can i obtain it?
In previous versions Wolf was Ocelot (M7 Assault Frigate) which is my fave ship to be exact....
Now i cant find it on any shipyard my recognition is +10 with Split, i can see all other ships (Split) but not Wolf...

Harada Taro
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Post by Harada Taro » Sun, 16. Sep 12, 23:32

Well If could beg for something to be done to those ships is the Terran Nagoya to be given 2 or 4 Forward battery gun turrets and replace the top and bottom scatterfire Turrets by Revelation type ones.

PS good job to make the split wolf looks like the hurrican from EVE Online.

-XeNoN-
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Post by -XeNoN- » Fri, 21. Sep 12, 17:31

Can someone please help me -.-... i already posted about this problem but seems Cadius took vacation...
Anyway AP version works fine but TC version doesnt im unable to find Wolf frigate on any Split shipyards...probably script error or something...
Anyway if someone knows how to fix this ill be appreciated or give me few pointers how may i add myself the ship to shipyards

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DevilDog_016
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Post by DevilDog_016 » Sun, 23. Sep 12, 14:16

Every time I download the v2.01 archive for TC, when I try to extract it it says it is corrupt... how do I fix this? Thanks :)
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alexsp32
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Post by alexsp32 » Thu, 27. Sep 12, 21:31

Is there or will there be a No Station changes, No Ship remodelling-Version? :?

- Alex

Eriodas
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Post by Eriodas » Sat, 29. Sep 12, 20:16

Hey Cadius. I love your ships, and those Yaki ones are some of the best i have ever seen, but some people say that those ships looks more like "Pirate ships" than "Yaki ships".

Can i ask for a little change in the engines of the big ones so the look more like the TL or M1 they have on Vanilla?. Only Yaki ships have that kind of engine.

Also i really don't know why they use copies of the paranid ships on vanilla, do anyone know? is it just because of proximity? (Hijaaked those ships and change some values...) or they had some kind of deal with the underground paranid world?. The M1, M2 and the TL (don't remember the name) are VERY different from the paranid ships, they can be seens as the "real" Yaki ships on vanilla.

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Killjaeden
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Post by Killjaeden » Sat, 29. Sep 12, 22:09

Also i really don't know why they use copies of the paranid ships on vanilla, do anyone know?
Because egosoft was lazy, and teladi+ argon ships are already used by pirates-> paranid because it looks more "neutral" then split&boron
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-XeNoN-
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Post by -XeNoN- » Tue, 2. Oct 12, 14:17

Has anyone noticed in the AP version of the wolf that it has front turrent as missile turret (9 slots)?
Also in TC version the wolf doesnt have this feature, im asking if this is intended? O.o

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