[Resource & progress]my ship showcase room(07/02/12)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
expnobody
Posts: 698
Joined: Wed, 17. Nov 10, 03:23

Post by expnobody » Sat, 14. Jan 12, 00:48

garrry34 wrote:real life whats that lol why don't I have one of those hehe...

well if you are open to suggestions on it, make the dome the same size as the inner ring create another dome the same size and flip it 180 for the under side of the inner ring then a smaller dome 180'd at the bottom of the lower stem, would make it totally BH'n...its your show though...

i am planning putting something on the bottom, but it might be something different, thanks for the suggestion though
summer time..

garrry34
Posts: 911
Joined: Sun, 17. Jul 05, 14:43
x3tc

Post by garrry34 » Sat, 14. Jan 12, 01:23

happy to help, I'm just not a fan of the struts the terrans use lol
PhenomII X4 940 black edition
8GB DDR2
ATI HD4890
Windows 7 64bit

Olazabal
Posts: 35
Joined: Thu, 5. Feb 09, 15:49

Post by Olazabal » Sat, 14. Jan 12, 20:16

First of all - great work man. I'm loving your ships. Specially your Capital Ships.

I'm wondering though, if we could have a standalone version, like cadius has provided. XRM is nice but it slows down my performance extremely plus some of his alterations (gates in terran sectors, additional sectors all over the map) might not fit everybody's playing style.

I could make a standalone for my self by simply stripping down the cat/dat files from the xrm mod. But maybe theres a more "offical" way, so that everybody could enjoy your ships in a more "vanilla" environment.

Just a few thoughts man.

deca.death
Posts: 2939
Joined: Mon, 28. Feb 11, 19:50
x3tc

Post by deca.death » Sat, 14. Jan 12, 22:10

Olazabal wrote:
I'm wondering though, if we could have a standalone version, like cadius has provided. XRM is nice but it slows down my performance extremely plus some of his alterations (gates in terran sectors, additional sectors all over the map) might not fit everybody's playing style.
I don't wont to turn this into a flame but XRM offers so much more then common vanilla that his possible drawbacks are negligible. XRM universe is more mature, more serious, more mysterious and more developed in every way possible. After XRM vanilla feel bland and desolate. I'll admit possible hardware/performance issues though.

User avatar
morikaane
Posts: 902
Joined: Mon, 7. Dec 09, 10:57
x4

Post by morikaane » Sun, 15. Jan 12, 00:05

expnobody wrote:PS: if X3 engine supports transformer style transformation that would be cool...
SDF1! (Macross / Robotech) Hell yeah! That'd be my command ship in a freakin' heartbeat. :lol:

But, the Exelion (GunBuster) would be pretty nice too, even though that doesn't transform into a giant mecha.

And... speaking of that orbital platform (sorry, I got side-tracked), it is really good. Well done. I wonder what it'd look like if that large ring spun around slowly though.

M.
| XRM | XSSP | IE | IEX | UI-Gold |

"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson

Kai101m5
Posts: 146
Joined: Thu, 16. Oct 03, 20:05
x3tc

Post by Kai101m5 » Mon, 16. Jan 12, 19:54

I know this is really quite lazy, but I have tried to create a ship using your file but I cannot get the thing to work, so I was wondering if there was a packaged version of the ATF M3B (Norns), the one that looks like a badass F-14, that is ready to go ingame? :D

Lovely model, from the pictures :P I'd love to see what it looks like ingame :wink: this is my way of begging...

User avatar
mr.WHO
Posts: 8617
Joined: Thu, 12. Oct 06, 17:19
x4

Post by mr.WHO » Mon, 16. Jan 12, 20:10

If I might suggest - make it looks more armoured - it's supose to be a space fortress, not a giant Voyager probe (it looks fragile) :)

I also can't see a good spot for turrets, apart from the main ring structure.

What about using a vanillaUSC capital ships "dome" as base instead of the ring - dome looks more armoured than hollow ring.


I like an overall concept, but I'm sure it can be much better - like your USC M2+ that was nice, then good, then epic :)

garrry34
Posts: 911
Joined: Sun, 17. Jul 05, 14:43
x3tc

Post by garrry34 » Mon, 16. Jan 12, 20:26

I think its more a of a station now, terran military bases could use it but it would be awesome in HQ format which I could sort easily myself if the model gets published lol kind of makes the hq look like an oversized umbrella, please for the love of pretty things go nuts with the launch ports lol feel free to go nuts on the number of cap docks as well lol 8)

...with the launch could the please be the big one as in M6 and under dock internally...
PhenomII X4 940 black edition
8GB DDR2
ATI HD4890
Windows 7 64bit

ShadowGod56
Posts: 50
Joined: Fri, 13. Jan 12, 01:54

Post by ShadowGod56 » Mon, 16. Jan 12, 23:31

wow awesome job on the models, i'm loving the terran designs.

when you have the time could you possibly try your hand at making some teladi ships?

User avatar
mr.WHO
Posts: 8617
Joined: Thu, 12. Oct 06, 17:19
x4

Post by mr.WHO » Tue, 17. Jan 12, 17:46

Hey Expnobody - Paul said that he didn't received the USC M2+ and Terran supply ships. Any chance you could send them so the could make it to XRM?
Last edited by mr.WHO on Wed, 18. Jan 12, 07:16, edited 1 time in total.

nap_rz
Posts: 1383
Joined: Sun, 25. Dec 05, 10:42
x3tc

Post by nap_rz » Wed, 18. Jan 12, 03:01

Sn4kemaster wrote:
The model at the rear looks very very good.....

Either as a straight Medusa model replacement or new fighter type

The one at the front looks like a good M3B!
hi, that immediately reminds me of original Russian Mig 29 color scheme :lol:

btw how about trying to bring Rebirth ships into X3 series? :twisted:

expnobody
Posts: 698
Joined: Wed, 17. Nov 10, 03:23

Post by expnobody » Fri, 20. Jan 12, 01:53

nap_rz wrote:
Sn4kemaster wrote:
The model at the rear looks very very good.....

Either as a straight Medusa model replacement or new fighter type

The one at the front looks like a good M3B!
hi, that immediately reminds me of original Russian Mig 29 color scheme :lol:

btw how about trying to bring Rebirth ships into X3 series? :twisted:

Egosoft WILL kill me if i do that, so no..

and i will be back in couple of weeks..probably...
summer time..

garrry34
Posts: 911
Joined: Sun, 17. Jul 05, 14:43
x3tc

Post by garrry34 » Fri, 20. Jan 12, 02:19

couple of weeks you say, must be a holiday lol
PhenomII X4 940 black edition
8GB DDR2
ATI HD4890
Windows 7 64bit

expnobody
Posts: 698
Joined: Wed, 17. Nov 10, 03:23

Post by expnobody » Fri, 20. Jan 12, 02:54

garrry34 wrote:couple of weeks you say, must be a holiday lol
holiday from my bigger laptop (which has all the X3 stuff in it..) indeed..now i am only using netbook..
summer time..

garrry34
Posts: 911
Joined: Sun, 17. Jul 05, 14:43
x3tc

Post by garrry34 » Fri, 20. Jan 12, 12:25

you have my sympathies, the time I went without my main rig is something i would not wish on others lol
PhenomII X4 940 black edition
8GB DDR2
ATI HD4890
Windows 7 64bit

paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler » Fri, 20. Jan 12, 20:05

Just a heads up, the latest xrm release features Expnobody's Boron m1+ (the Aquata) , and his replacement models for the boron m3b and m4+.

I will endeavour to get the rest of his recent models into the next release.

User avatar
mr.WHO
Posts: 8617
Joined: Thu, 12. Oct 06, 17:19
x4

Post by mr.WHO » Sat, 21. Jan 12, 16:07

Hey expnobody,
maybe after you finish terran medium OWP you could make some turrets for Boron and Paranid, coz those are the only races that don't have their racial turrets in Cadius Pack/XRM?

expnobody
Posts: 698
Joined: Wed, 17. Nov 10, 03:23

Post by expnobody » Sun, 22. Jan 12, 00:54

manage to get the stuff to an external hard drive and start working on another computer..

randomly made some change on USC M2+ second edition
got rid of the ATF bridge so it's not USC Tyr, and put USC M2v3's engine on to this thing..(too much engine maybe?, personally think the engine stay as it was it's better than this..)

http://bbs.deeptimes.org/data/attachmen ... 7znvug.jpg
http://bbs.deeptimes.org/data/attachmen ... mjh1mn.jpg

anyway....
summer time..

garrry34
Posts: 911
Joined: Sun, 17. Jul 05, 14:43
x3tc

Post by garrry34 » Sun, 22. Jan 12, 00:58

what rig did you get your hands on is it a desktop or the wee netbook? just trying to picture you as an evil scientist in his lab lol
PhenomII X4 940 black edition
8GB DDR2
ATI HD4890
Windows 7 64bit

expnobody
Posts: 698
Joined: Wed, 17. Nov 10, 03:23

Post by expnobody » Sun, 22. Jan 12, 04:15

garrry34 wrote:what rig did you get your hands on is it a desktop or the wee netbook? just trying to picture you as an evil scientist in his lab lol
it's another crappy laptop...from my mom..mine is currently off duty..
summer time..

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”