Sun strength of a sector, file to edit?
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Sun strength of a sector, file to edit?
Hi guys,
sorry if I open a new topic but I can not find with the search function the information I need .
If I wanted to change the sun strength of a sector, or at least read (outside of a game session and sector by sector) such information, in which file should I look for X3TC/Albion Prelude?
There is a sector map of game X3TC/AP + XRM mod to download that also shows this information?
Thanks in advance!
sorry if I open a new topic but I can not find with the search function the information I need .
If I wanted to change the sun strength of a sector, or at least read (outside of a game session and sector by sector) such information, in which file should I look for X3TC/Albion Prelude?
There is a sector map of game X3TC/AP + XRM mod to download that also shows this information?
Thanks in advance!
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- Moderator (Deutsch)
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The sun strength of a sector is determined by the suns located in that sector. Different suns (different subtpyes) have different strengths. The sum of all sun strengths in a sector is the value listed (under "Suns") in the sector information of the Galaxy map.
The subtypes of the suns that are placed in a sector might be listed in the x3_universe.xml (maps-folder). With the Script Editor you can create suns in a sector, but iirc you cannot find them or change their properties. With the Mission Director you can also create suns, not sure if finding and changing properties is possible.
The subtypes of the suns that are placed in a sector might be listed in the x3_universe.xml (maps-folder). With the Script Editor you can create suns in a sector, but iirc you cannot find them or change their properties. With the Mission Director you can also create suns, not sure if finding and changing properties is possible.
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- Sith Lord
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well you learn something new everyday x2
the SE iirc can create suns so could it be possible to dump a few and create an uber sector i wonder?
the SE iirc can create suns so could it be possible to dump a few and create an uber sector i wonder?
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- EGOSOFT
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X2-Illuminatus wrote:The sun strength of a sector is determined by the suns located in that sector. Different suns (different subtpyes) have different strengths. The sum of all sun strengths in a sector is the value listed (under "Suns") in the sector information of the Galaxy map.
The subtypes of the suns that are placed in a sector might be listed in the x3_universe.xml (maps-folder). With the Script Editor you can create suns in a sector, but iirc you cannot find them or change their properties. With the Mission Director you can also create suns, not sure if finding and changing properties is possible.
Hi X2-Illuminatus,
Many thanks for this useful information, I now will dedicate myself to exploring the x3_universe.xml accurately ;
and thanks also to you guys for all the other interesting comments .
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Ketraar wrote:Correct.
Minor correction to where the sun intensity is set. Its in TSuns where you change/create the sun type and that will determine the sector sun output like explained.
MFG
Ketraar
Hi Ketraar,
I looked in Tsuns but the data for sub-types of the suns are virtually identical; it is not clear what value refers to the intensity of the sun .
Can you be more specific about this?
Thanks.
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- EGOSOFT
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Hi Ketraar,Ketraar wrote:100% Sun wrote:-1;0;0;0;0;-1;884;0;0;65536;0;0;0;0;0;-100000;0;0;SS_SUN_1;MFG150% Sun wrote:-1;0;0;0;0.001;-1;884;0;1;98304;0;0;0;0;0;-100000;0;0;SS_SUN_2;
Ketraar
Thanks very much for this indication; now I have the picture of the situation and know where and what to look for!
Thanks again .
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Re: Sun strength of a sector, file to edit?
Thanks for the breakdown of which values constitute sun strength.
I just did a rough test replacing all suns that were less than '98304' with '131072' and oddly enough only very few sectors were affected. Akeela's went to 650%, Leap of Faith to 500% and Z-Alpha to 550%. Most all faction sector suns remain the same. I guess this means the vast majority of sectors only use 1 sun body.
The trouble I am having is figuring out which sun is which. I would like to make Z-Alpha 500% in accordance with the envisioned max sun value for balancing purposes. I'm doing this so as to avoid the lagfest of building hub complexes in Akeela's. It would also just be nice for a change of scenery and logistics.
I thought Leap of Faith might be good as I managed to get 500% but that place is filled with a cluster of Asteroids that aren't interactable and don't show up at all in sector view. I wonder what makes those Asteroids so special.
I just did a rough test replacing all suns that were less than '98304' with '131072' and oddly enough only very few sectors were affected. Akeela's went to 650%, Leap of Faith to 500% and Z-Alpha to 550%. Most all faction sector suns remain the same. I guess this means the vast majority of sectors only use 1 sun body.
The trouble I am having is figuring out which sun is which. I would like to make Z-Alpha 500% in accordance with the envisioned max sun value for balancing purposes. I'm doing this so as to avoid the lagfest of building hub complexes in Akeela's. It would also just be nice for a change of scenery and logistics.
I thought Leap of Faith might be good as I managed to get 500% but that place is filled with a cluster of Asteroids that aren't interactable and don't show up at all in sector view. I wonder what makes those Asteroids so special.