Star Wars Mod by mikhailskatchkov reborn.
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- mikhailskatchkov
- Posts: 816
- Joined: Sat, 5. Apr 08, 23:11
Vendetta Class Escort: исправилAlex Wega wrote:Скорость зарядки орудия у Vendetta Class Escort Cruiser , всего 96 м\с.
У Munificent-class star frigate не работают все турели,в отсеки 13,14 левого и правого борта не ставяться орудия.
Исправь пожалуйста.
Munificent-class:турели все работаю кроме 13-14 левого и правого борта, не могу понять почиму, все перепробовал, может быть есть ограничение на количество орудий на каждую камеру, надо узнать.
- mikhailskatchkov
- Posts: 816
- Joined: Sat, 5. Apr 08, 23:11
Kandosii-type dreadnought: FIXED
Munificent-class frigate: PARTLY FIXED (all turrets fire except 13-14 on both sides, have no idea why.)
Resurgent-Class Star Destroyer: ADDED DOCKING BAYS
MC 80 Independence Type now uses the HOME ONE model since externally they are the same ship. And is now the STD carrier.
MC 80 Liberty Type is now the std M2 Cruiser/Battleship NOT Carrier.
Munificent-class frigate: PARTLY FIXED (all turrets fire except 13-14 on both sides, have no idea why.)
Resurgent-Class Star Destroyer: ADDED DOCKING BAYS
MC 80 Independence Type now uses the HOME ONE model since externally they are the same ship. And is now the STD carrier.
MC 80 Liberty Type is now the std M2 Cruiser/Battleship NOT Carrier.
- mikhailskatchkov
- Posts: 816
- Joined: Sat, 5. Apr 08, 23:11
- mikhailskatchkov
- Posts: 816
- Joined: Sat, 5. Apr 08, 23:11
- mikhailskatchkov
- Posts: 816
- Joined: Sat, 5. Apr 08, 23:11
0.75
Here is something for you guys to play around with. V0.75 Download Link
**link removed, X2**
NOTES
other/
4 x new music tracks -- ADDED
ships/
Corellian CR-90A Corvette -- Turrets fixed
EF76 Nebulon-B escort frigate, -- docking fixed (not tested)
ARC-170 Starfighter -- rear turret is now twin
mandelorian name correction -- spelling corrected
NU Class Assualt shuttle names -- diversified
DreadNaught-class names -- diversified
Kandosii-type dreadnought -- FIXED
Munificent-class frigate: -- FIXED
Resurgent-Class Star Destroyer: -- ADDED DOCKING BAYS
X-Wing BR -- ADDED
Gladiator-class SD -- ADDED
HT1000 F and A -- ADDED
other/
4 x new music tracks -- ADDED
MC 80 HomeOne / Independence model now has a proper light map.
MC 80 Independence Type now uses the HOME ONE model since externally they are the same ship. And is now the STD carrier.
MC 80 Liberty Type is now the std M2 Cruiser/Battleship NOT Carrier.
PLEASE TEST docking port and turrets, thanks)
Stuff that needs priority please report.
Will continue work tomorrow.
P.S
Regarding Mandelorians: I dont know how to add ranks to race 1 or pilots to ships,if someone does, please help.
**link removed, X2**
NOTES
other/
4 x new music tracks -- ADDED
ships/
Corellian CR-90A Corvette -- Turrets fixed
EF76 Nebulon-B escort frigate, -- docking fixed (not tested)
ARC-170 Starfighter -- rear turret is now twin
mandelorian name correction -- spelling corrected
NU Class Assualt shuttle names -- diversified
DreadNaught-class names -- diversified
Kandosii-type dreadnought -- FIXED
Munificent-class frigate: -- FIXED
Resurgent-Class Star Destroyer: -- ADDED DOCKING BAYS
X-Wing BR -- ADDED
Gladiator-class SD -- ADDED
HT1000 F and A -- ADDED
other/
4 x new music tracks -- ADDED
MC 80 HomeOne / Independence model now has a proper light map.
MC 80 Independence Type now uses the HOME ONE model since externally they are the same ship. And is now the STD carrier.
MC 80 Liberty Type is now the std M2 Cruiser/Battleship NOT Carrier.
PLEASE TEST docking port and turrets, thanks)
Stuff that needs priority please report.
Will continue work tomorrow.
P.S
Regarding Mandelorians: I dont know how to add ranks to race 1 or pilots to ships,if someone does, please help.
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- Posts: 5
- Joined: Sun, 31. Jul 16, 20:15
Re: 0.75
Hi,
You did a nice work.
I just try landing and taking off with some of your ships :
MC 80 HomeOne / Independence : Landing phase is OK,
but when a ship try to take off, it is facing the inside of the MC80 when it appear and he crash inside the MC80.
MC 80 Liberty : same as the MC80 HomeOne ship , the landing phase is ok,
but with the taking off phase, the ship is facing inside and crash.
EF76 Nebulon-B escort frigate : the take off phase is OK ( even if the ship start in the middle of the tail, it seems ok ) but when a ship approach to the landing phase, it pass between the reactor of the Nebulon-B and traverse the rear part of the tail. well the ship dont crash because there is no collision there but it looks strange, maybe you can use an approaching phase like the taking off one, from the side.
Thank you very much for this mod.
PS: sorry for my poor english
You did a nice work.
I just try landing and taking off with some of your ships :
MC 80 HomeOne / Independence : Landing phase is OK,
but when a ship try to take off, it is facing the inside of the MC80 when it appear and he crash inside the MC80.
MC 80 Liberty : same as the MC80 HomeOne ship , the landing phase is ok,
but with the taking off phase, the ship is facing inside and crash.
EF76 Nebulon-B escort frigate : the take off phase is OK ( even if the ship start in the middle of the tail, it seems ok ) but when a ship approach to the landing phase, it pass between the reactor of the Nebulon-B and traverse the rear part of the tail. well the ship dont crash because there is no collision there but it looks strange, maybe you can use an approaching phase like the taking off one, from the side.
Thank you very much for this mod.
PS: sorry for my poor english
- mikhailskatchkov
- Posts: 816
- Joined: Sat, 5. Apr 08, 23:11
Alex Wega wrote:MC80 Liberty type Star Cruiser и MC 80 IndependenceType при отстыковке истребители взрываются внутри корабля.Турели-ОК.
Corellian CR-90A Corvette-главная! левая турель не стреляет.Боковые левая-правая-ОК.
EF76 Nebulon-B escort frigate-ОК.
Edit*
Проверил оба CR90 Corvette, все работает.
Last edited by mikhailskatchkov on Sun, 31. Jul 16, 23:00, edited 1 time in total.
- mikhailskatchkov
- Posts: 816
- Joined: Sat, 5. Apr 08, 23:11
Re: 0.75
Thanks for the report.Le Magicien wrote:Hi,
You did a nice work.
I just try landing and taking off with some of your ships :
MC 80 HomeOne / Independence : Landing phase is OK,
but when a ship try to take off, it is facing the inside of the MC80 when it appear and he crash inside the MC80.
MC 80 Liberty : same as the MC80 HomeOne ship , the landing phase is ok,
but with the taking off phase, the ship is facing inside and crash.
EF76 Nebulon-B escort frigate : the take off phase is OK ( even if the ship start in the middle of the tail, it seems ok ) but when a ship approach to the landing phase, it pass between the reactor of the Nebulon-B and traverse the rear part of the tail. well the ship dont crash because there is no collision there but it looks strange, maybe you can use an approaching phase like the taking off one, from the side.
Thank you very much for this mod.
PS: sorry for my poor english
I'll fix the MC 80s ASAP.
The Nebulon B had the docking path setup from the side, I dont know why ships are docking and launching so strangely, Ill try fix it.
Вот видео на баг по корвету:
https://drive.google.com/open?id=0B-rbW ... zN1c244TEE
Бьёт только одна из двух.
Новый перевод:
https://drive.google.com/open?id=0B-rbW ... VVZTHNZcFk
https://drive.google.com/open?id=0B-rbW ... zN1c244TEE
Бьёт только одна из двух.
Новый перевод:
https://drive.google.com/open?id=0B-rbW ... VVZTHNZcFk
- mikhailskatchkov
- Posts: 816
- Joined: Sat, 5. Apr 08, 23:11
fixedAlex Wega wrote:Вот видео на баг по корвету:
https://drive.google.com/open?id=0B-rbW ... zN1c244TEE
Бьёт только одна из двух.
Новый перевод:
https://drive.google.com/open?id=0B-rbW ... VVZTHNZcFk
The Resurgence. Also, one of the lasers, can't remember which, does very low damage for the role it's supposed to fulfill. It's M6 scale in size and price, but the damage is around that of a SFS 7.2. The only advantage it has is the 4km range, but that's rather pointless anyway because lasers rarely hit at those distances.
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- Posts: 10
- Joined: Fri, 22. Jul 16, 15:27
Only have 6 Turret Groups plus the forward gun group if used. So using 2 per side to gain 14 turret's is wasteful of the potential groups unless it's desired to operate that way.GENOBEESRAGE wrote:would 2 lots of 7 guns work, or would the 2 remaining turrets not stillTrixX wrote:Maximum 12 turrets per side, without trickery. Hence turrets 13-14 won't fire.
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
Sir Ken Robinson