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The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Alex Wega
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Post by Alex Wega » Fri, 29. Jul 16, 12:41

Скорость зарядки орудия у Vendetta Class Escort Cruiser , всего 96 м\с.
У Munificent-class star frigate не работают все турели,в отсеки 13,14 левого и правого борта не ставяться орудия.
Исправь пожалуйста.

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mikhailskatchkov
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Post by mikhailskatchkov » Fri, 29. Jul 16, 20:40

Alex Wega wrote:Скорость зарядки орудия у Vendetta Class Escort Cruiser , всего 96 м\с.
У Munificent-class star frigate не работают все турели,в отсеки 13,14 левого и правого борта не ставяться орудия.
Исправь пожалуйста.
Vendetta Class Escort: исправил
Munificent-class:турели все работаю кроме 13-14 левого и правого борта, не могу понять почиму, все перепробовал, может быть есть ограничение на количество орудий на каждую камеру, надо узнать.

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mikhailskatchkov
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Post by mikhailskatchkov » Fri, 29. Jul 16, 21:15

Kandosii-type dreadnought: FIXED

Munificent-class frigate: PARTLY FIXED (all turrets fire except 13-14 on both sides, have no idea why.)

Resurgent-Class Star Destroyer: ADDED DOCKING BAYS

MC 80 Independence Type now uses the HOME ONE model since externally they are the same ship. And is now the STD carrier.
MC 80 Liberty Type is now the std M2 Cruiser/Battleship NOT Carrier.

Arctic Storm
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Post by Arctic Storm » Fri, 29. Jul 16, 22:54

Nice Welldone :)

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TrixX
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Post by TrixX » Sat, 30. Jul 16, 00:53

Maximum 12 turrets per side, without trickery. Hence turrets 13-14 won't fire.
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson

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mikhailskatchkov
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Post by mikhailskatchkov » Sat, 30. Jul 16, 13:25

TrixX wrote:Maximum 12 turrets per side, without trickery. Hence turrets 13-14 won't fire.
Thanks for the info) will em now.

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mikhailskatchkov
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Post by mikhailskatchkov » Sat, 30. Jul 16, 13:26

my laptop is really too weak for all this, 3ds max crashed over 20 times since i started working on the MC80, wasted 8 hrs of trying to bake a light texture for the ship, my computer just cant handle it :((((

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mikhailskatchkov
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0.75

Post by mikhailskatchkov » Sat, 30. Jul 16, 17:11

Here is something for you guys to play around with. V0.75 Download Link
**link removed, X2**


NOTES

other/
4 x new music tracks -- ADDED

ships/
Corellian CR-90A Corvette -- Turrets fixed
EF76 Nebulon-B escort frigate, -- docking fixed (not tested)
ARC-170 Starfighter -- rear turret is now twin
mandelorian name correction -- spelling corrected
NU Class Assualt shuttle names -- diversified
DreadNaught-class names -- diversified
Kandosii-type dreadnought -- FIXED
Munificent-class frigate: -- FIXED
Resurgent-Class Star Destroyer: -- ADDED DOCKING BAYS
X-Wing BR -- ADDED
Gladiator-class SD -- ADDED
HT1000 F and A -- ADDED

other/
4 x new music tracks -- ADDED

MC 80 HomeOne / Independence model now has a proper light map.
MC 80 Independence Type now uses the HOME ONE model since externally they are the same ship. And is now the STD carrier.
MC 80 Liberty Type is now the std M2 Cruiser/Battleship NOT Carrier.
PLEASE TEST docking port and turrets, thanks)
Stuff that needs priority please report.

Will continue work tomorrow.

P.S

Regarding Mandelorians: I dont know how to add ranks to race 1 or pilots to ships,if someone does, please help.

Alex Wega
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Post by Alex Wega » Sun, 31. Jul 16, 00:53

MC80 Liberty type Star Cruiser и MC 80 IndependenceType при отстыковке истребители взрываются внутри корабля.Турели-ОК.
Corellian CR-90A Corvette-главная! левая турель не стреляет.Боковые левая-правая-ОК.
EF76 Nebulon-B escort frigate-ОК.

Le Magicien
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Re: 0.75

Post by Le Magicien » Sun, 31. Jul 16, 20:38

Hi,
You did a nice work.

I just try landing and taking off with some of your ships :

MC 80 HomeOne / Independence : Landing phase is OK,
but when a ship try to take off, it is facing the inside of the MC80 when it appear and he crash inside the MC80.

MC 80 Liberty : same as the MC80 HomeOne ship , the landing phase is ok,
but with the taking off phase, the ship is facing inside and crash.

EF76 Nebulon-B escort frigate : the take off phase is OK ( even if the ship start in the middle of the tail, it seems ok ) but when a ship approach to the landing phase, it pass between the reactor of the Nebulon-B and traverse the rear part of the tail. well the ship dont crash because there is no collision there but it looks strange, maybe you can use an approaching phase like the taking off one, from the side.


Thank you very much for this mod.
PS: sorry for my poor english

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mikhailskatchkov
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Post by mikhailskatchkov » Sun, 31. Jul 16, 22:09

Alex Wega wrote:MC80 Liberty type Star Cruiser и MC 80 IndependenceType при отстыковке истребители взрываются внутри корабля.Турели-ОК.
Corellian CR-90A Corvette-главная! левая турель не стреляет.Боковые левая-правая-ОК.
EF76 Nebulon-B escort frigate-ОК.


:thumb_up:

Edit*
Проверил оба CR90 Corvette, все работает.
Last edited by mikhailskatchkov on Sun, 31. Jul 16, 23:00, edited 1 time in total.

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mikhailskatchkov
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Re: 0.75

Post by mikhailskatchkov » Sun, 31. Jul 16, 22:12

Le Magicien wrote:Hi,
You did a nice work.

I just try landing and taking off with some of your ships :

MC 80 HomeOne / Independence : Landing phase is OK,
but when a ship try to take off, it is facing the inside of the MC80 when it appear and he crash inside the MC80.

MC 80 Liberty : same as the MC80 HomeOne ship , the landing phase is ok,
but with the taking off phase, the ship is facing inside and crash.

EF76 Nebulon-B escort frigate : the take off phase is OK ( even if the ship start in the middle of the tail, it seems ok ) but when a ship approach to the landing phase, it pass between the reactor of the Nebulon-B and traverse the rear part of the tail. well the ship dont crash because there is no collision there but it looks strange, maybe you can use an approaching phase like the taking off one, from the side.


Thank you very much for this mod.
PS: sorry for my poor english
Thanks for the report.
I'll fix the MC 80s ASAP.
The Nebulon B had the docking path setup from the side, I dont know why ships are docking and launching so strangely, Ill try fix it.

Alex Wega
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Post by Alex Wega » Mon, 1. Aug 16, 13:11

Вот видео на баг по корвету:
https://drive.google.com/open?id=0B-rbW ... zN1c244TEE
Бьёт только одна из двух.
Новый перевод:
https://drive.google.com/open?id=0B-rbW ... VVZTHNZcFk

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mikhailskatchkov
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Post by mikhailskatchkov » Mon, 1. Aug 16, 22:20

Alex Wega wrote:Вот видео на баг по корвету:
https://drive.google.com/open?id=0B-rbW ... zN1c244TEE
Бьёт только одна из двух.
Новый перевод:
https://drive.google.com/open?id=0B-rbW ... VVZTHNZcFk
fixed :-)

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mikhailskatchkov
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Post by mikhailskatchkov » Tue, 2. Aug 16, 00:21

New Venator almost ready

gastovski
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Post by gastovski » Tue, 2. Aug 16, 00:38

Biggest Star Destroyer has 36 guns on the right side, i think it's bugged.

Fulgrymm
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Post by Fulgrymm » Tue, 2. Aug 16, 02:12

The Resurgence. Also, one of the lasers, can't remember which, does very low damage for the role it's supposed to fulfill. It's M6 scale in size and price, but the damage is around that of a SFS 7.2. The only advantage it has is the 4km range, but that's rather pointless anyway because lasers rarely hit at those distances.

GENOBEESRAGE
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Post by GENOBEESRAGE » Tue, 2. Aug 16, 08:02

TrixX wrote:Maximum 12 turrets per side, without trickery. Hence turrets 13-14 won't fire.
would 2 lots of 7 guns work, or would the 2 remaining turrets not still

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TrixX
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Post by TrixX » Tue, 2. Aug 16, 14:14

GENOBEESRAGE wrote:
TrixX wrote:Maximum 12 turrets per side, without trickery. Hence turrets 13-14 won't fire.
would 2 lots of 7 guns work, or would the 2 remaining turrets not still
Only have 6 Turret Groups plus the forward gun group if used. So using 2 per side to gain 14 turret's is wasteful of the potential groups unless it's desired to operate that way.
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson

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mikhailskatchkov
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Venator

Post by mikhailskatchkov » Wed, 3. Aug 16, 13:23

Venator 90% complete

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